ZINGBOT
Mark Identification

ZINGBOT

Serial Number

97638685

Filing Date

Oct 19, 2022

Trademark by

TRADEZING LLC

Classification Information

Downloadable computer software, recorded computer software, downloadable chatbot software, downloadable computer programs, and recorded computer programs, using artificial intelligence for a cross-platform communicator chatbot for desktop, web, and mobile applications for online research, for sending and receiving news, for sending and receiving charts, for sending, receiving, recording, storing, transmitting, displaying and analyzing data, for real-time trading of stocks, bonds, crypto currency, virtual currency, digital currency, digital tokens of value, securities and assets, for sending and receiving images, art and videos, for live streaming, for sending and receiving of media, for management of and interacting with online communities, for processing and purchasing trades of stocks, futures, crypto currency, virtual currency and digital currency, including on foreign exchanges, for non-fungible tokens (NFTs) and digital tokens of value mining and minting, for entertainment, education, gaming, communicating, and social networking, and to allow users to perform electronic business transactions and to make payments and transfer funds via global computer and communications networks

Electrical and Scientific Apparatus

Providing temporary use of on-line, non-downloadable computer software, chatbot software, and computer programs, using artificial intelligence for a cross-platform communicator chatbot for desktop, web, and mobile applications for online research, for sending and receiving news, for sending and receiving charts, for sending, receiving, recording, storing, transmitting, displaying and analyzing data, for real-time trading of stocks, bonds, crypto currency, virtual currency, digital currency, digital tokens of value, securities and assets, for sending and receiving images, art and videos, for live streaming, for sending and receiving of media, for management of and interacting with online communities, for processing and purchasing trades of stocks, futures, crypto currency, virtual currency and digital currency, including on foreign exchanges, for non-fungible tokens (NFTs) and digital tokens of value mining and minting, for entertainment, education, gaming, communicating, and social networking, and to allow users to perform electronic business transactions and to make payments and transfer funds via global computer and communications networks

Computer and Scientific