Entertainment services, namely, providing online computer games and electronic games, and recording and displaying audio, visual, and data content, all provided via the Internet and via cloud computing platforms
Education and EntertainmentComputer services, namely, providing audio-visual, interactive, cloud-based online services, namely, providing virtual computer systems and virtual computer environments for the purpose of creating an online community for registered users to participate in discussions, get feedback from their peers, and form virtual communities for the purposes of conducting consumer-driven transactions; all excluding non-downloadable temporary use of computer software for the creation, collaboration, exchange, posting, storage, and retrieval of electronic documents and data by others
Computer and Scientific