YOU Q
Mark Identification

YOU Q

Serial Number

85157621

Filing Date

Oct 21, 2010

Trademark by

BRAIN SCIENCE LABS INC

Classification Information

Computer software for the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information with on-line member communities; Downloadable virtual goods, namely, computer programs featuring self-improvement and personal development games for use in online virtual worlds; Interactive video games of virtual reality comprised of computer hardware for use with an external monitor and software; Video recordings featuring self-improvement, educational and personal development games; Virtual reality software for self-improvement and goal setting for individuals and groups

Electrical and Scientific Apparatus

Electronic delivery of images and photographs via a global computer network; Electronic exchange of data stored in databases accessible via telecommunication networks; Electronic transmission and streaming of digital media content for others via global and local computer networks; Interactive delivery of video over digital networks; On-line document delivery via a global computer network; Peer-to-peer network computer services, namely, electronic transmission of audio, video and other data and documents among computers; Providing access to telecommunication networks; Providing multiple use access to global computer information networks for the transfer and dissemination of a wide range of information; Providing multiple user access to proprietary collections of information by means of global computer information networks; Providing multiple-user access to a global computer information network; Providing on-line chat rooms for social networking; Providing private and secure real time electronic communication over a computer network; Video broadcasting services over the Internet or other communications network featuring the uploaded, posted and tagged videos of others; Video broadcasting services over the Internet or other communications network, namely, electronically transmitting video clips; Virtual chat rooms established via text messaging

Telecommunications

Educational and entertainment services for children, namely, providing interactive play areas, instructional classes in the field of self-improvement, health, education, physical fitness, personal development and social gatherings for children; Educational and entertainment services, namely, a continuing program about self-improvement and personal development accessible by radio, television, satellite, audio, video and computer networks; Membership club services, namely, providing training to members in the field of self-improvement, education, physical fitness, health and personal development

Education and Entertainment

Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring self-improvement, achievement of goals and personal development; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Providing a secured-access website that gives registered Internet networked institutions the ability to upload, view, copy, print, download and share documents and images for the purposes of conducting consumer-driven transactions

Computer and Scientific

Counseling in the field of personal development, namely, self-improvement, self-fulfillment, and interpersonal communication; Internet-based social networking services; Membership club services, namely, providing on-line information to members in the fields of personal growth and motivation, personal image development, and personal development, namely, self-improvement, self-fulfillment, and interpersonalcommunication; On-line monitoring, namely, video monitoring of facilities, viewable through a global computer network; On-line social networking services; Personality testing for social purposes; Providing a social networking website for entertainment purposes; Providing information in the field of personal development, namely, self-improvement, self-fulfillment, and interpersonal communication

Personal