97500167
Jul 12, 2022
Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, highlights, and experiences in the field of culture, art, science, clothing, fashion and style; Downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, highlights, and experiences in the field of culture, art, science, clothing, fashion and style; Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds; Downloadable electronic publications in the nature of comic books, comic magazines and stories in illustrated form; Downloadable musical sound recordings; Digital music downloadable from the internet; Downloadable films and movies; Downloadable video game programs; Recorded video game programs; Protective face masks not for medical purposes; Sunglasses; Eyewear; Phone cases; Protective covers and cases for cell phones; Collapsible grip stands for mobile devices; Battery charge devices
Electrical and Scientific ApparatusBooks, namely, fiction books, novels, children's activity books, comic books, coloring books, cook books, flip books, blank journal books, picture books, scrap books, story books, and note books; Posters; Art prints; Calendars; Diaries; Greeting cards; Trading cards; Stickers; Paper weights; Decals
Paper Goods and Printed MatterAll-purpose carrying bags; All-purpose sport bags; Athletic bags; Bags for carrying animals; Backpacks; Bags for sports; Book bags; Clutch bags; Courier bags; Cosmetic bags sold empty; Drawstring bags; Dry bags; Duffle bags; Handbags; Gym bags; Leather and imitation leather bags; Luggage; Luggage tags; Messenger bags; Make-up bags sold empty; School bags; Shoulder bags; Sports bags; Suit bags; Travelling bags; Tote bags; Toiletry bags sold empty; Trunks as luggage; Umbrellas; Purses; Wallets
Leather GoodsHeadwear; Hats; Caps; Visors; Tops as clothing; Shirts; T-shirts; Cardigans; Coats; Jackets; Sweaters; Sweatshirts; Hoodies; Bottoms as clothing; Belts; Pants; Dresses; Rompers; Shorts; Skirts; Underwear; Swimwear; Rainwear; Sleepwear; Shoes; Footwear; Socks; Costumes, namely, cosplay costumes, Halloween costumes and masks sold in connection therewith, costumes for use in role-playing games, masquerade costumes and masks sold in connection therewith, running costumes; Gloves; Scarves; Slippers
ClothingDigital collectibles in the nature of interactive media, video clips, photography, music, graphics, or visual effects, represented by non-fungible cryptographic tokens via a blockchain network, in the field of culture, entertainment, education, sports, and gaming; Board games; Card games; Party games; Puzzles; Puzzle games; Playing cards; Role-playing games; Pinball games; Tabletop games; Children's multiple activity toys; Flying discs; Model cars; Toy vehicles; Toy model trains; model train sets; Video game machines; Arcade games; Action figure toys and accessories therefor; Play sets for action figures; Dolls and doll accessories; Modeled plastic toy figurines; Plush dolls; Plush toys; Vinyl toy figures; Toy stuffed animals; Electronic learning toys; Sporting goods, namely, soccer balls, footballs, baseball bats, and baseball gloves; Balls for sports; Balls for games
Toys and Sporting GoodsOn-line retail store services featuring virtual merchandise, namely, clothing, headwear, eyewear, footwear, bags, backpacks, sports equipment, jewelry, art, toys and accessories for use online; Retail store services featuring virtual goods, namely, clothing, headwear, eyewear, footwear, bags, backpacks, sports equipment, jewelry, art, toys and accessories for use online; Providing an online marketplace for buyers and sellers of crypto collectibles and blockchain-based non-fungible tokens featuring digital collectibles, computer games, video games, virtual games; Online retail store services featuring clothing, headwear, footwear, sunglasses, books, bags, luggage, jewelry, watches, accessories, furniture, glassware, cups, mugs, bedding, sporting goods, games, and toys; Retail store services featuring clothing, headwear, footwear, sunglasses, books, bags, luggage, jewelry, watches, accessories, furniture, glassware, cups, mugs, bedding, sporting goods, games, and toys
Advertising and BusinessEntertainment services, namely, providing on-line, non-downloadable virtual clothing, headwear, eyewear, footwear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; Entertainment services, namely, providing online non-downloadable game software and online video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, the development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, and multimedia entertainment and educational content; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services in the nature of organizing, arranging, and hosting virtual performances, cultural events, and social entertainment events; Entertainment services, namely, production and distribution of a series of motion pictures featuring art, action, science, drama, culture and entertainment; Charitable services, namely, providing educational materials in the nature of cultural awareness and art to children ; Administration, organization and hosting of cultural and art educational programs and events; Organization of exhibitions for cultural or educational purposes
Education and EntertainmentNon-downloadable computer software for the creation, production, and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; Providing a website featuring blogs and non-downloadable publications in the nature of articles and blogs in the field of arts, entertainment, education, culture, science, and technology
Computer and Scientific