Software, downloadable or not downloadable, for computers, mobiles, tablets; educational software; educational mobile applications, downloadable or not; network and interactive software; artificial intelligence software for educational use; training software; interactive coaching software; software for assessing and monitoring school performance; e-learning platforms; downloadable educational course material; downloadable and electronic vouchers or coupons; encoded loyalty cards; educational simulators; software for checking, managing, accumulating and spending digital currencies, virtual currencies, cryptocurrencies and tokens of value; electronic database; podcasts; e-books; audio books; publications disseminated and accessible online and by interactive media; all the aforementioned products being provided in relation to education.
Electrical and Scientific ApparatusPaper and cardboard, raw or semi-finished or for stationery; publications; printed matter, newspapers, magazines and periodicals, prospectuses, trade journals, catalogs, billposts and posters, books, instruction and teaching manuals; pamphlets; instructional and teaching material (except apparatus); exercise book; information books; educational booklets; educational posters; collections of books other than fiction; books in the field of teaching; children's interactive educational books; textbooks; printed documents relating to training and vocational guidance; printed tests for assessing knowledge; exercise books [blank].
Paper Goods and Printed MatterAdvertising, marketing and promoting third-party goods and services; presenting goods or services on all communication media; administrative management of online teaching platforms; advice on executive and administrative management; presenting educational and recreational products, services and content and assisted by artificial intelligence on communication networks for sales purposes; searching for commercial, cultural and sports partnerships; partnership search in the field of commercial affairs; promotional sponsorship of cultural events; organizing and managing loyalty, incentive and promotional schemes; conducting incentive award schemes for users; commercial management of schemes for promoting the sale of third-party goods and services; managing commercial partnerships with NGOs or associations; promoting the products and services of others through the administration of sales programs and promotional incentives using saving points; social and solidarity marketing services; promoting non-profit association projects.
Advertising and BusinessCommunication services by means of online blogs; providing online chatrooms and online forums; transmitting educational content via computer networks; broadcasting and transmitting audio and video podcasts; streaming audio and video training; electronic messaging for exchanges between learners and trainers; access to educational platforms via the Internet; electronic transmission of information with respect to educational and/or solidarity projects; online broadcasting of video or audio content for associations.
TelecommunicationsOnline education and training; academies [education]; teaching; providing online and in-person courses for learning; customized tutoring and mentoring; educational services, namely providing school skills testing and assessment services; conducting online and in-person educational courses; organizing educational courses, classes, workshops and programs; artificial intelligence assisted learning services; educational coaching services; coaching and guidance in the professional field; education services in the field of coaching; organizing and conducting training workshops in the field of coaching; online electronic and paper publication of books, periodicals, audio files and video files with respect to education; dissemination of educational material; edutainment activities; certification of acquired skills; skills assessment for the validation of acquired experience (VAE); producing podcasts in the education sector; Internet conferencing services for educational purposes.
Education and EntertainmentDesign, development, maintenance and updating of online artificial intelligence assisted teaching, educational gamification and learning platforms; hosting digital educational and recreational content; software as a service (SaaS) services for e-learning, game-based learning, and AI-customized learning; developing educational software applications incorporating artificial intelligence functionalities; designing learning management systems (LMS) using AI to customize educational pathways and analyze performance.
Computer and Scientific