85227794
Jan 27, 2011
Electronic books featuring entertainment for children recorded on computer media; downloadable electronic books featuring entertainment for children; computer game software; video game software; interactive video game software; virtual reality game software; educational software for children; CD-ROMs containing computer games; CD-ROMs containing video games; hand-held electronic games adapted for use with external display screen or monitor
Electrical and Scientific ApparatusPlush toys; toy balloons made of rubber; pull toys; bath toys; educational toys, namely, children's educational toys for developing fine motor, oral language, numbers, counting, colors and alphabet skills; toy vehicles; outdoor target games; card games; building games; role-playing games; board games
Toys and Sporting Goodsonline retail store services featuring books featuring entertainment for children, electronic books featuring entertainment for children, comic strips, plush toys, toy balloons made of rubber, pull toys, bath toys, educational toys, namely, children's educational toys for developing fine motor, oral language, numbers, counting, colors and alphabet skills, toy vehicles, computer game software, video game software, interactive video game software, virtual reality game software, educational software for children, CD-ROMs containing computer games, CD-ROMs containing video games, hand-held electronic games adapted for use with external display screen or monitor, outdoor target games, card games, building games, role-playing games, board games
Advertising and BusinessEntertainment, namely, the provision of educational television programming episodes for children, delivered via the Internet; development, production and distribution of television programs; providing interactive online video games for entertainment and learning
Education and EntertainmentComputer services, namely, creating an on-line community and interactive website for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking, all in the field of children's education
Computer and Scientific