WIIMADHIIT
Mark Identification

WIIMADHIIT

Serial Number

99465268

Filing Date

Oct 27, 2025

Trademark by

DOT-AI TECHNOLOGY (GUANGZHOU) CO. LTD

Classification Information

Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning; Downloadable mobile applications for operation of activity trackers; Downloadable mobile applications for tracking game performance data; Downloadable mobile applications for recording and live streaming workout videos; Downloadable mobile applications for tracking and visualizing athletic performance metrics; Computer software platforms, downloadable, for collection, storage and display of game performance data; Computer software platforms, downloadable, for transmitting audio and video, connecting computer network users, and accessing social networks; Downloadable films and movies featuring training and workouts provided via a video-on-demand service; Downloadable augmented reality software for superimposing fitness metrics and training guidance onto a live video feed; Downloadable intelligent personal assistant software for voice-activated control and data input for fitness training; Downloadable databases in the field of athletic performance statistics and user workout history; Downloadable electronic data files featuring user athletic performance data and statistics; Downloadable computer software applications for tracking, analyzing, and displaying athletic performance data

Electrical and Scientific Apparatus

Punching balls for boxing; Exercise balls; Bags adapted for holding or carrying sport balls for boxing style game; Manually-operated exercise equipment; Punching toys; Sport balls; Athletic equipment, namely, striking bags; Athletic protective pads for collecting and transmitting athletic performance data; Exercise equipment in the nature of interactive punching bags for fitness performance tracking; Exercise machines for collecting and transmitting athletic performance data; Exercise equipment in the nature of nature of reflex balls for collecting and transmitting athletic performance data; Equipment sold as a unit for playing rhythm-based fitness boxing games; Equipment sold as a unit for playing fitness boxing games

Toys and Sporting Goods