WHY
Mark Identification

WHY

Serial Number

97414781

Filing Date

May 17, 2022

Trademark by

SPACECRAFT INC.

Classification Information

Downloadable electronic game software; Downloadable electronic game software for handheld electronic devices; Downloadable interactive game programs; Downloadable interactive multimedia computer game programs; Downloadable mobile applications for providing augmented reality environments, news information, and history information; Downloadable podcasts in the field of augmented reality, news, and history; Downloadable ring tones

Electrical and Scientific Apparatus

Puzzles; Board games; Children's multiple activity toys; Educational card games; Electronic action toys; Hand-held units for playing electronic games; Mechanical toys; Mechanical action toys; Party games; Plush toys; Toy action figures and accessories therefor; Toy animals; Toy building blocks; Toy construction sets; Toy vehicles; Video game machines; Stuffed toy animals

Toys and Sporting Goods

Dinner theaters; Educational services, namely, conducting informal on-line programs in the fields of augmented reality, news, and history, and printable materials distributed therewith; Educational services, namely, providing online instruction in the field of augmented reality, news, and history; Entertainment services in the nature of an ongoing reality based television program; Entertainment services, namely, production and distribution of ongoing television programs in the field of augmented reality, news, and history; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Production of television programs; Providing online augmented reality games; Video production; Entertainment services in the nature of ongoing television programs in the field of children's entertainment; Entertainment services, namely, an ongoing multimedia program featuring augmented reality, news, history, and educational information for children distributed via various platforms across multiple forms of transmission media; Providing television programs, not downloadable, via video-on-demand transmission services

Education and Entertainment