WHERE FANS PLAY
Mark Identification

WHERE FANS PLAY

Serial Number

97036034

Filing Date

Sep 20, 2021

Trademark by

VERSUS INC.

Classification Information

Downloadable computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of sports, and entertainment, providing information in the field of consumer loyalty programs, blockchain technology and non-fungible digital tokens (NFTs), providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points for merchandise and prizes, namely, branded goods and digital goods backed by NFTs, access to an online store and marketplace, and posting and exchange of real-time news and information about NFTs; downloadable software for creating and managing social media profiles and user accounts; Downloadable computer application software for mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, social media software platform for entertainment and for trade in the field of NFTs

Electrical and Scientific Apparatus

Arranging and conducting incentive reward programs to promote the sale of downloadable digital art images, photographic images, video clips, music files, collectibles in the nature of trading cards and tradeable tickets and tradeable coupons authenticated by non-fungible tokens (NFTs); Promoting the goods and services of others by means of the issuance of loyalty rewards points; Business administration of consumer loyalty programs; Advertising, promotion, and marketing services for others; advertising, promotion and marketing services for others related to digital goods backed by NFTs; Provision of an online marketplace for buyers and sellers of downloadable digital art images, photographic images, video clips, music files, collectibles in the nature of trading cards and tradeable tickets and tradeable coupons authenticated by non-fungible tokens (NFTs)

Advertising and Business

Providing temporary use of non-downloadable software providing access to information, news and programming in the fields of sports, and entertainment, providing information in the field of consumer loyalty programs, blockchain technology and non-fungible digital tokens (NFTs), providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points for merchandise and prizes, namely, branded goods and digital goods backed by NFTs, access to an online store and marketplace, posting and exchange of real-time news and information about NFTs, and for creating and managing social media profiles and user accounts; Providing on-line non-downloadable computer programs and computer software for electronic transfer of digital tokens, content and assets; Providing on-line non-downloadable computer software for use as a digital token wallet; providing on-line non-downloadable computer software for enabling users to electronically create, exchange, store, send, receive, accept, and transmit digital tokens based on the blockchain technology; providing on-line non-downloadable computer software for enabling users to exchange digital tokens for data; providing online non-downloadable computer software for creating digital tokens using blockchain technology to facilitate the transfer of data between users, to allow users to post digital content, and to allow users to view digital content; platform as a service (PAAS) featuring computer software platforms using blockchain and distributed ledger technology for authenticating and processing digital tokens via a global computer network

Computer and Scientific

Social networking services in the fields of sports, entertainment, loyalty, blockchain technology and non-fungible digital tokens (NFTs) provided via a global computer network, websites and mobile apps and accessible by means of downloadable computer and mobile applications; online social networking services

Personal