79208723
Aug 10, 2016
Dec 26, 2017
Active Trademark
Providing user access to a global, social, online network for players of computer and video games for multi-player games and computer and video game tournaments and leagues; providing user access to portals, chat rooms, blogs and forums on the internet for users of computer and video games and participants of computer and video game tournaments; transmission of messages, information, images and text regarding computer and video games and users and participants of computer and video game events, tournaments and leagues; radio and television broadcasting; rental of access times to databases for players of computer and video games and computer and video game enterprises
TelecommunicationsEntertainment services, namely, providing online computer and video games and online non-downloadable computer and video games; organizing and conducting of computer and video game tournaments, competitions and congresses; entertainment services, namely, ongoing news program services regarding computer and video games, users of computer and video games, computer and video game tournaments and participants of computer and video game tournaments, all of the aforementioned services also via the internet; ticket agency services in relation to tickets for video game tournaments
Education and EntertainmentDesign and development of computer hardware and software for computer and video games, for computer and video game events, tournaments and leagues and for collecting and processing statistical data and information relating to computer and video games and computer and video game tournaments; leasing of computer programs and computer software; providing temporary use of online non-downloadable software to enable users to create and share text, documents, images, photos, videos, maps and roadmaps; computer services, namely, computer programming for data processing and communications systems for creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking
Computer and Scientific