88194287
Nov 14, 2018
Mar 30, 2021
Active Trademark
Downloadable podcasts, e-books, audio and video recordings, and electronic newsletters in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues; digital materials, namely, downloadable electronic data files featuring curricula in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues; prerecorded digital video discs featuring videos in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues; pre-recorded CDs and DVDs featuring information and educational curricula in the field of English language learning; pre-recorded CDs and DVDs featuring educational software for learning English
Electrical and Scientific ApparatusSeries of books in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues; printed materials, namely, curricula in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues
Paper Goods and Printed MatterArranging and conducting educational conferences, seminars, and social entertainment events in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues; providing blogs and non-downloadable publications in the nature of newsletters and articles in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues via a website; providing recognition and incentives by the way of awards to demonstrate excellence in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues; educational services, namely, providing incentives to support prize-recipients' wishes designed to positively change the world; providing information relating to the organizing of educational seminars and conferences; providing online newsletters in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues via email; providing online, non-downloadable online e-books in the fields of technology, entertainment, design, business, science, mathematics, culture, arts, education, activism, medicine, communications, the humanities, media and journalism, sports, self-improvement, psychology, gaming, politics, music, language, health, gender issues, environmental studies, and global issues
Education and Entertainment