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Mark Identification

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Serial Number

88812038

Filing Date

Feb 26, 2020

Trademark by

SURGE ESPORTS HOLDINGS LTD.

Classification Information

Headphones; eyewear, namely, sunglasses, eyeglasses and ophthalmic frames and cases therefor; mouse pads; downloadable multimedia files containing images, text, audio, video, computer game software, and internet weblinks relating to combat video games, professional video gaming events

Electrical and Scientific Apparatus

Printed matter, namely, stickers; Stickers; trading cards other than for games; greeting cards; pictures

Paper Goods and Printed Matter

Bags, namely, luggage and all-purpose carrying bags; purses

Leather Goods

Clothing, namely, T-shirts, sweatshirts, hoodies, jackets; Clothing, namely, shorts, pants, sweatpants, golf shirts, sweaters, tank tops, athletic jerseys, gloves, socks, undergarments, pajamas, one piece garments for children, overalls, jackets, coats, loungewear, mittens, wristbands, and bathrobes; headwear, namely, baseball caps, beanies, caps, baseball hats, bucket hats, sun hats, visors, and headbands; footwear, namely, shoes, sandals, sneakers, tennis shoes, slippers, socks, casual footwear, sports footwear; casual clothing, namely, T-shirts, sweatshirts, hoodies, jackets, shorts, sweatpants, golf shirts, sweaters, tank tops, athletic jerseys, gloves, socks, undergarments, pajamas, one piece garments for children, overalls, and swimsuits; sports clothing, namely, T-shirts, sweatshirts, hoodies, jackets, shorts, sweatpants, golf shirts, sweaters, tank tops, athletic jerseys, gloves, and socks

Clothing

Console game controllers; trading cards for use as games; video game console peripherals, namely, video game controllers in the nature of player-operated electronic controllers for electronic video game machines, game controllers for computer games in the nature of keyboards, gaming mice; gaming headsets adapted for use in playing video games

Toys and Sporting Goods

Educational services, namely, providing educational information relating to video games, eSports, sports, and popular culture; educational services, namely, providing online tutorial sessions in the fields of video games, eSports, sports, and popular culture; providing educational information relating to video games, eSports, and popular culture via social media and community question-and-answer forums; educational services, namely, providing online educational videos, interactive graphics, and photography relating to video games, eSports, sports, and culture; educational services, namely, providing online instruction in the fields of video games, eSports, sports, and culture; providing a website featuring blogs and non-downloadable publications in the nature of articles in the fields of video games, eSports, sports, and culture; on-line electronic newsletters delivered by e-mail in the fields of video games, eSports, sports, and culture; entertainment services, namely, providing information by means of a global computer network in the fields of video games, eSports, sports, and popular culture; entertainment in the nature of providing an informational and entertainment website in the fields of video games, eSports, sports, and popular culture; entertainment services, namely, providing video podcasts in the fields of video games, eSports, sports, and culture; entertainment services, namely, providing webcasts in the fields of video games, eSports, sports, and culture; entertainment services, namely, development, creation, production and post-production of website multimedia entertainment content; entertainment services, namely, providing a website that displays trending news and information content in the fields of video games, eSports, sports, and popular culture; entertainment and educational services in the nature of online competitions in the fields of video games, eSports, sports, and culture; entertainment services, namely, organizing, conducting, producing, and hosting video game and eSports tournaments, exhibitions, contests, and events; entertainment services, namely, organizing community video game, eSport, sports, and cultural events; entertainment services in the nature of organizing eSports and video game contests and competitions; entertainment services, namely, production of television and global computer communications video programs and network broadcast video programs featuring news, eSport, and video game highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; entertainment services, namely, providing an online interactive database of photos and videos in the fields of video games, eSports, sports, and popular culture; entertainment services, namely, organizing events for cultural entertainment purposes in the nature of video game events and eSports events live at indoor and outdoor venues and through the media of radio, television, and the Internet; entertainment services in the nature of organizing social entertainment events; entertainment services in the nature of arranging social entertainment events; entertainment services in the nature of hosting social entertainment events; entertainment services, namely, conducting exhibits composed of interactive displays, participatory activities and contests centered around video games, eSport, sports, and popular culture; entertainment services, namely, live performances by video game and eSport players; entertainment services, namely, providing online videos featuring eSports and video games being played by others, not downloadable; Watch Party; entertainment services, namely, operation and coordination of video game and eSport tournaments, leagues and tours; entertainment services, namely, providing online news, information and commentary in the fields of eSports, video games, popular culture, video game players, and eSport players

Education and Entertainment