EDUCATIONAL MATERIALS AND PRODUCTS, NAMELY, DOWNLOADABLE BOOKS FEATURING INFORMATION ABOUT PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY OR LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT; DOWNLOADABLE COMPUTER GAME SOFTWARE FEATURING VIRTUAL GOODS, NAMELY, GAME CURRENCY, GRAPHICS, CHARACTERS, CONSUMABLES IN THE NATURE OF MATERIALS FOCUSED ON ENHANCING PHYSICAL, MENTAL, SOCIAL AND SPIRITUAL WELL-BEING, EXTRA TIME AND OTHER PLAY ENHANCING FEATURES IN THE NATURE OF SPECIAL ROOMS OR LEVELS FOR USE IN VIRTUAL ENVIRONMENTS CREATED FOR EDUCATION AND ENTERTAINMENT PURPOSES; DOWNLOADABLE COMPUTER GAME SOFTWARE FEATURING VIRTUAL GOODS, NAMELY, ICONS, GRAPHICS, CLOTHING, AVATARS, CONSUMABLES IN THE NATURE OF SPECIAL BADGES OR TOOLS AND ACCESSORIES IN THE NATURE OF VIRTUAL CLOTHING FOR USE IN VIRTUAL ENVIRONMENTS CREATED FOR ENTERTAINMENT PURPOSES; DOWNLOADABLE 3D VIRTUAL REALITY COMPUTER SOFTWARE FEATURING A WIDE VARIETY OF USER-DEFINED SUBJECT MATTER FOR IMPROVING PERSONAL WELLNESS; DOWNLOADABLE SOFTWARE APPLICATIONS FOR PARTICIPATION ONLINE IN CONNECTION WITH A VIRTUAL WORLD, NAMELY, CREATING AVATARS, VIRTUAL REALITY ICONS, AND GRAPHICAL IMAGES THAT REPRESENT PERSONS IN AN ONLINE VIRTUAL WORLD AS WELL AS VIRTUAL CLOTHING, CONSUMABLE SUCH AS VIRTUAL FOODS, DRINKS, SUPPLEMENTS AND ACCESSORIES FOR USE IN AN ONLINE VIRTUAL WORLD; DOWNLOADABLE VIDEOS AND PODCASTS, IN THE FIELDS OF PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY AND LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT; DOWNLOADABLE VIDEOS IN THE FIELDS OF PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY AND LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT; DOWNLOADABLE WRITTEN ARTICLES IN THE FIELD OF PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY AND LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT
Electrical and Scientific ApparatusEDUCATIONAL MATERIALS AND PRODUCTS, NAMELY, PRINTED BOOKS FEATURING INFORMATION ABOUT PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY OR LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT; PRINTED MATTER, NAMELY, MANUALS AND CURRICULA, IN THE FIELD OF LIVING VITALLY AND LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT; PRINTED MATTER, NAMELY, BOOKS IN THE FIELD OF LIVING VITALLY OR LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT
Paper Goods and Printed MatterONLINE RETAIL STORE SERVICES FEATURING CLOTHING, EDUCATION MATERIALS, PRINTED MATTER, AND VIRTUAL GOODS, IN THE NATURE OF CLOTHING, ACCESSORIES, JEWELRY FOR USE IN ONLINE VIRTUAL WORLD
Advertising and BusinessSTREAMING OF WRITTEN, AUDIO, OR VIDEO EDUCATION AND ENTERTAINMENT CONTENT VIA A GLOBAL COMPUTER NETWORK; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, STREAMING OF WEBINARS, CLASSES AND OR INTERACTIVE MEET UPS FOCUSED ON EDUCATION AND ENTERTAINMENT CONTENT VIA A GLOBAL COMPUTER NETWORK; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, LIVE-STREAMING OF EDUCATION AND ENTERTAINMENT EVENTS VIA A GLOBAL COMPUTER NETWORK; PROVIDING INFORMATION RELATED TO ALL THE FOREGOING SERVICES
TelecommunicationsINTERACTIVE EDUCATIONAL AND ENTERTAINMENT SERVICES, NAMELY, A SERIES OF MODULES IN THE NATURE OF CONDUCTING LIVE ONLINE SEMINARS PROVIDING A WEB-BASED VIRTUAL EDUCATIONAL WORLD IN THE FIELDS OF LIVING VITALLY AND LIVING OPTIMALLY, PERSONAL DEVELOPMENT AND PERSONAL IMPROVEMENT; ENTERTAINMENT AND EDUCATION SERVICES, NAMELY, PROVIDING NON-DOWNLOADABLE ONLINE COMPUTER AND VIDEO GAMES; PROVIDING ONLINE NON- DOWNLOADABLE AUGMENTED REALITY GAME SOFTWARE; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, CONDUCTING AN ONGOING MULTIMEDIA PROGRAM FEATURING EDUCATIONAL CONTENT IN THE FIELDS OF LIVING VITALLY AND LIVING OPTIMALLY, PERSONAL DEVELOPMENT AND PERSONAL IMPROVEMENT; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, PROVIDING ONLINE, NON-DOWNLOADABLE VIRTUAL GOODS, NAMELY, GAME CURRENCY, GRAPHICS, CHARACTERS, CONSUMABLES IN THE NATURE EXTRA TIME AND OTHER PLAY ENHANCING FEATURES IN THE NATURE OF ACCESS TO HIGHER LEVELS OR SPECIAL EVENTS FOR USE IN VIRTUAL ENVIRONMENTS CREATED FOR EDUCATION AND ENTERTAINMENT PURPOSES; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, PROVIDING VIRTUAL ENVIRONMENTS IN WHICH USERS CAN INTERACT FOR EDUCATIONAL, RECREATIONAL, LEISURE, OR ENTERTAINMENT PURPOSES; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, PROVIDING ONLINE, NON-DOWNLOADABLE VIRTUAL GOODS, NAMELY, ICONS, GRAPHICS, CLOTHING, AVATARS, CONSUMABLES AND ACCESSORIES IN THE NATURE OF TOOLS, CLOTHING, SPECIAL BADGES FOR USE IN VIRTUAL ENVIRONMENTS CREATED FOR ENTERTAINMENT PURPOSES; EDUCATION AND ENTERTAINMENT SERVICES, NAMELY, PROVIDING AN ONLINE 3D VIRTUAL ENVIRONMENT FEATURING A WIDE VARIETY OF USER-DEFINED SUBJECT MATTER FOR EDUCATION AND ENTERTAINMENT PURPOSES; EDUCATIONAL SERVICES, NAMELY, CONDUCTING WEBINARS, ONE-ON-ONE TRAINING, COURSES, WORKSHOPS AND SEMINARS IN THE FIELDS OF PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY AND LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT, AND THE DISTRIBUTION OF PRINTED MATTER THEREWITH;PROVIDING A WEBSITE FEATURINGNON- DOWNLOADABLE VIDEO WEBINARS ANDPODCASTS IN THE FIELDS OF PERSONAL DEVELOPMENT ANDPERSONAL IMPROVEMENT; EDUCATIONAL SERVICES, NAMELY, PROVIDING ONLINE NON-DOWNLOADABLE WEBINAR VIDEOS IN THE FIELDS OF PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT; PROVIDING A WEBSITE FEATURING BLOGS AND NON-DOWNLOADABLE ARTICLES IN THE FIELD OF PERSONAL DEVELOPMENT, PERSONAL IMPROVEMENT, LIVING VITALLY AND LIVING OPTIMALLY AS THEY RELATE TO PERSONAL DEVELOPMENT; PROVIDING INFORMATION RELATED TO ALL THE FOREGOING SERVICES
Education and EntertainmentPROVIDING TEMPORARY USE OF ONLINE NON-DOWNLOADABLE SOFTWARE APPLICATIONS FOR PARTICIPATION ONLINE IN CONNECTION WITH A VIRTUAL WORLD, NAMELY, CREATING AVATARS, VIRTUAL REALITY ICONS, AND GRAPHICAL IMAGES THAT REPRESENT PERSONS IN AN ONLINE VIRTUAL WORLD AS WELL AS VIRTUAL CLOTHING, CONSUMABLES AND ACCESSORIES IN THE NATURE OF WANDS, WEAPONS, TELEPORTATION DEVICES, GOGGLES OR OTHER VIRTUAL GOODS FOR USE IN AN ONLINE VIRTUAL WORLD
Computer and Scientific