87848247
Mar 24, 2018
Virtual reality apps for social media connectivity, transmitting news via images and video, providing training and education, and providing simulations and information augmentation via visuals, video, text and haptic response in the field of visual thinking, applied in education, business, industry, gaming, personal development and general information dissemination; distribution platforms in the nature of downloadable software platforms for distributing data, images, video and digital communication in the field of visual thinking, applied in education, business, industry, gaming, personal development and general information dissemination; downloadable webinars in the field of visual thinking as applied to education, personal development, communication, organization development and other business topics, gaming, and general systems theory
Electrical and Scientific ApparatusAdvertising and marketing services; promoting the goods and services of others by providing online advertising and links to websites of others; advertising and marketing the goods and services of others at events, workshops, and other public and private activities
Advertising and BusinessProviding training in the fields of visual thinking, applied visual thinking, design thinking and media, hardware, education, learning and training methodologies, neuroscience, simulation, virtual reality, augmented reality, mixed reality, transmedia, visual journalism, social media, and technology, all of the foregoing provided through an on-line social, educational, and news media outlet, and distribution of course material in connection therewith, both original and curated through online websites, mobile apps, video for distribution via the web on a single site or through multiple online platforms, namely, broadcast media, over the top (OTT) channels and social media service providers, mobile telecommunication services and mobile telecommunication service providers; providing online, non-downloadable virtual reality apps for playing games, gaming simulations and participating in multi-person virtual gaming worlds; non-downloadable webinars as well as seminars and workshops in the field of visual thinking, design thinking, gaming, marketing, entertainment, organization development, emotional intelligence, the agile workplace, business transformation, strategic scenario planning, non-traditional teaching and training methods, and other business functions performed through visual thinking processes and methods; arranging public and private educational meetings to share information in order to function as learning or training sessions in the field of visual thinking
Education and EntertainmentProviding online, non-downloadable virtual reality apps for learning how to apply visual thinking methods across various disciplines in business, education and personal interaction, creating purpose-specific online communities for those interested and engaged in applied visual thinking methodologies across multiple fields, provide content and templates in virtual reality to be applied to the use of visual thinking methods for facilitated engagements with groups and individuals; providing distribution platforms in the nature of online, non-downloadable software platforms for distributing data and images and digital communication in the field of visual thinking, as applied to education, business, personal interaction and growth and technology; providing a website featuring technology that enables consumers to socially network in order to provide and maintain communication, shared learning, and information in person and online with the intent to establish and maintain a learning community around applied visual thinking
Computer and Scientific