87769261
Jan 24, 2018
Virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers adapted for use in playing video games, viewing motion pictures, and participating in virtual reality, augmented and mixed reality environments in which users can interact for recreational, leisure, or entertainment purposes; High performance computer hardware with specialized features for game playing and simulation ability; virtual reality and augmented reality game software for recreational, leisure, or entertainment purposes; Downloadable electronic game software for use on mobile and cellular phones and on mobile computing devices; augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of generating augmented reality in the field of gaming; interactive game programs
Electrical and Scientific ApparatusEntertainment services, namely, providing facilities and equipment for playing laser tag games, immersive virtual reality experiences, virtual reality bays, soft-core weaponry combat and assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, or other non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs, or other non-lethal ammunition for head-to-head or team competition; Physical, brick and mortar location-based entertainment in the nature of indoor golf course featuring golf simulators; Entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; Entertainment services, namely, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in a combination of physical and virtual environments; Entertainment services, namely, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment, purposes; Entertainment services in the nature of arranging and conducting live interactive games for corporate events and team building
Education and EntertainmentResearch and development of technology in the field of object tracking, virtual reality, augmented reality, computer displays, and user-worn haptic devices
Computer and Scientific