VIRCITY
Mark Identification

VIRCITY

Serial Number

97812194

Filing Date

Feb 26, 2023

Trademark by

MARCO VALERIO MASI

Classification Information

Downloadable software for sharing audio, video and documents; downloadable computer game software featuring virtual goods, namely, clothing, headgear and footwear, cosmetics, perfumery, make-up, detergents and soaps for domestic use, for use in online virtual worlds; downloadable software for allowing access to virtual spaces

Electrical and Scientific Apparatus

Advertising services; providing advertising space in virtual worlds by electronic means and global information networks; Operating on-line marketplaces featuring clothing, headgear and footwear, cosmetics, perfumery, make-up, detergents and soaps for domestic use; Online retail store services featuring furnishing products and furnishings; On-line retail and wholesale store services featuring general merchandise and general consumer goods of others; Dissemination of advertising for others via online electronic communications networks; Provision of a searchable online advertising guide containing goods and services, of other vendors via the internet; Computerized file management; Retail store services featuring virtual goods, namely, clothing, headgear and footwear, cosmetics, perfumery, make-up, detergents and soaps for domestic for use in online virtual worlds; Online retail store and retail store services featuring downloadable digital videos, images, and audio, authenticated by non-fungible tokens (NFTs)

Advertising and Business

Provision of access to online virtual spaces in the nature of online virtual reality-based forums for allowing consumers to purchase virtual clothing, headgear and footwear, cosmetics, perfumery, make-up, detergents and soaps for domestic use; Provision of access to online virtual spaces in the nature of online virtual reality-based forums for sharing audio, video and documents; providing access to online virtual spaces in the nature of online virtual reality- based forums for allowing purchases of virtual goods or services

Telecommunications

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes

Education and Entertainment