88761079
Jan 16, 2020
Dec 27, 2022
VIRTUAL SPORTS ENTERTAINMENT LLC
Active Trademark
Entertainment services, namely, providing facilities and equipment for playing laser tag games, immersive virtual reality experiences, virtual reality bays, soft-core weaponry combat and assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, or other non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs, or other non-lethal ammunition for head-to-head or team competition; Location-based entertainment in the nature of indoor golf course featuring golf simulators; Entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; Entertainment in the nature of a golf activity center, golf and virtual golf games, and miniature golf; Entertainment services, namely, organization of combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; entertainment services, namely, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; Entertainment services, namely, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment, purposes; Entertainment services in the nature of arranging and conducting live interactive games for corporate events and team building, namely, strengthen leadership and Increase productivity, real-life experiences, unique adventures, creative and visionary puzzle solving, active interactive and performance games (as opposed to simple desk-bound tasks), escape rooms, improv workshops, sports games, and trivia; Providing group training in the field of organizational effectiveness featuring team building activities; Providing 3D virtual reality environments, avatars, and user interfaces that allow multiple participants to interact for training and educational purposes; Entertainment services, namely, providing 3D virtual reality environments that allow multiple participants to interact for entertainment purposes., explore new places and, among other things, scavenger hunts
Education and Entertainment