90111588
Aug 13, 2020
Earbuds; Eyewear; Headphones; Computer mice; Computer peripherals; Downloadable computer application software for mobile phones, namely, software for processing, storing, and displaying information in the field of esports; Keyboards for mobile phones; Mouse pads; Protective covers and cases for cell phones; Protective covers and cases for laptops; Protective covers and cases for tablet computers; Computer keyboards; Covers for computer keyboards
Electrical and Scientific ApparatusCalendars; Decals; Notebooks; Posters; Stickers; Coloring books; Comic books; Greeting cards; Printed computer manuals for playing computer games and video games; Printed computer game instruction manuals; Printed guides for video and computer game strategy; Printed pamphlets, brochures, manuals, books, booklets, leaflets, informational flyers, informational sheets and newsletters, adhesive backed stickers, and kits comprised solely of one or more of the foregoing materials in the field of esports, computer games, and video games; Blank journals; Collectible trading cards; Day planners; Stationery-type portfolios
Paper Goods and Printed MatterBackpacks; Backpacks, book bags, sports bags, bum bags, wallets and handbags; Duffle bags; Tote bags; Travel bags
Leather GoodsBeanies; Footwear; Gloves; Headwear; Loungewear; Scarves; Shirts; Shoes; Shorts; Sneakers; Socks; Swimwear; T-shirts; Baseball caps and hats; Hoodies; Jackets; Jerseys; Sweat bands; Sweat jackets; Sweat pants; Sweat shirts; Wristbands as clothing; Graphic T-shirts
ClothingAction figures and accessories therefor; Board games; Christmas tree ornaments and decorations; Gaming headsets adapted for use in playing video games; Playing cards; Cases for action figures; Player-operated electronic controllers for electronic video game machines
Toys and Sporting GoodsEntertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of production of esports exhibitions, competitions and events rendered live and through broadcast and digital media; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Fan clubs; Educational services, namely, conducting programs, conferences, and seminars in the field of esports; Organizing exhibitions for competitions and events involving esports; Organizing and arranging exhibitions for entertainment purposes; Providing a website featuring resources, namely, a website featuring primarily non-downloadable publications in the nature of articles, magazines, and newsletters in the field of esports, featuring news, videos, live scores, statistics, notifications, and commentary and also featuring non-downloadable software for computer games and video games; Provision of information relating to multimedia entertainment software production services
Education and Entertainment