97389899
Apr 29, 2022
Downloadable computer games; downloadable video games; downloadable computer game software; downloadable computer and video games software; downloadable electronic publications, namely, action, fantasy, adventure, horror, science fiction, short story and thriller audio books, digital books, digital magazines, podcasts, webcasts, graphic novels and comic books; downloadable computer software publications, namely, audio books, digital books, digital magazines, podcasts, webcasts, graphic novels, comic books and strategy guides in the field of video games; downloadable interactive entertainment software for playing video games; discs, tapes, cartridges, CD-ROMs and other magnetic, electronic or optical media, all bearing recorded computer games software or and video games; downloadable publications, namely, books, magazines and manuals relating to games; downloadable publications, namely, books, magazines and manuals in electronic form supplied on-line from a database or from facilities provided on the Internet or other networks, including websites, in the field of video games; sound recordings featuring music; downloadable collectible digital items, namely, image files containing photographs, trading cards, memes, avatars, clothing, footwear, headgear, vehicles, weapons, and skins, photographs, art image files, videos featuring video game clips and highlights, movie clips, memes and GIFs, audio recordings featuring music and trading cards all authenticated by non-fungible tokens (NFTs); downloadable virtual goods, namely, image files of virtual characters, buildings, vehicles, plants, animals, clothing, building materials, land, household goods, weapons, armor, tools, food, drinks, art and furniture for use in online virtual environments and in online virtual worlds and authenticated by non-fungible tokens (NFTs); downloadable digital media, namely, digital collectibles in the nature of downloadable audio and video recordings and downloadable image files featuring collectible graphic images and text all in the field of science fiction, fantasy, anime and online computer games and entertainment authenticated by digital tokens, and non-fungible tokens (NFTs); downloadable digital media, materials and content, namely, audiovisual and collectible audiovisual works in the nature of animated films, music videos and video clips, audio-only works in the nature of music and sound files, visual graphic works in the nature of comic books, trading cards and cartoons, image files containing photographs, avatars for use in virtual worlds, buildings, vehicles, plants, animals, clothing, building materials, land, household goods, weapons, armor, tools, food, drinks, art and furniture, all authenticated by non-fungible tokens (NFTs); captured recordings being music and sound files, and still photographs, all authenticated by non-fungible tokens (NFTs); mouse pads; Downloadable electronic books in the field of science fictions, fantasy, horror and video games; downloadable posters; downloadable comics; downloadable and recorded game guides; downloadable strategy guidebooks and magazines for card, video, and computer games; Cards, namely, downloadable trading cards; downloadable booklets in the field of games and gaming; downloadable electronic picture books; magnetically encoded gift vouchers being gift cards; electronic diaries; downloadable photographs
Electrical and Scientific ApparatusPrinted books in the field of science fiction, fantasy, horror and video games; printed books in the field of games and gaming; printed posters; printed comics; printed game guides; printed guides in the field of board games, video games, computer games and game strategy; printed strategy guidebooks and magazines for card, video and computer games; printed trading cards, other than for games; printed booklets in the field of board games, video games, computer games and game strategy; printed booklets relating to games; printed newsletters in the fields of games and gaming; printed instructional and teaching material not being apparatus in the field of board games, video games, computer games and game strategy; art prints; stickers; printed matter being rule books and score cards for use with games; printed picture books; printed publications, namely, books, magazines, manuals, graphic novels and manga graphic novels in the field of science fiction, fantasy, horror and video games; printed Christmas cards; printed gift vouchers, not encoded; book marks; printed diaries; printed photographs; paper bags; replacement parts and fittings for the aforesaid goods
Paper Goods and Printed MatterClothing, namely, belts, coats, bandanas, costumes for use in role-playing games, dresses, gloves, Halloween costumes, hooded sweatshirts, infant wear, jackets, loungewear, neckwear, pants, pullovers, rainwear, scarves, shirts, shorts, skirts, sleepwear, socks, sweat pants, sweaters, sweatshirts, swimwear, t-shirts, tights, tops, tracksuits and undergarments; footwear; headwear, namely, baseball caps, beanies, hats, berets, trappers, fedoras, vizors and apple caps
ClothingToys, games and playthings, namely, board games, tabletop games, stuffed toys, playing cards, action figures, bendable toys, toy animals, cat toys, toy watches, toy boxes, spinning fidget toys, card games and role playing games; handheld computer games consoles; card games; collectable toy figures; fantasy character toys; role playing games; tabletop games; modeled plastic toy figurines; toy vehicles; toy weapons; trading cards for games; video and handheld game consoles; games and accessories for games, namely, trading card games, trivia cards for games, game controllers, protective carrying cases specially adapted for handheld video games, keyboards for playing games, playing card holders and mats used in connection with playing card games; electronic games, namely, arcade-type video games; playing cards; board games; costume masks; plush toys; gaming keypads; dolls; bags specially adapted for handheld video games consoles
Toys and Sporting GoodsMultimedia publishing of computer and video games; entertainment services in the form of non-downloadable electronic, computer and video games provided by means of the Internet and other remote communications device; providing internet non-downloadable computer games; organising of games; electronic games services provided via a global computer network, namely, providing online computer games; providing interactive entertainment services, namely, providing online computer games, arranging and conducting competitions for video games and e-sports players, producing and providing television shows, movies, cartoons and anime; education and entertainment services, namely, conducting classes, workshops, and training seminars in the field of video games via computer networks, television, mobile phones, cable and other electronic mediums; providing non-downloadable animated videos via a website; organizing of cultural activities and music production services; entertainment services in the form of online electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device; provision of game player information, including information regarding a player's identity and the player's preferences; electronic publishing services, namely, publishing of electronic publications; digital video, audio and multimedia entertainment publishing services; Film and video production, cinematic direction other than for advertising films, artistic and creative direction and art direction consultancy for television shows and video games; Production of graphical cine-film clips, not for advertising films; Animation production services; Electronic publishing services, namely, publication of text and graphic works of others on CD, DVD, and the internet featuring e-books, graphic designs, downloadable digital art images authenticated by non-fungible tokens (NFTs) using blockchain technology; Electronic desktop publishing, namely, for publishing digital media; Online electronic publishing of e-books and digital periodicals; Providing on-line non-downloadable virtual goods, namely, digital art authenticated with non-fungible tokens (NFTs) or other digital tokens based on blockchain technology; advisory and consultancy services in connection with the foregoing
Education and Entertainment