ULTIMERSE
Mark Identification

ULTIMERSE

Serial Number

87388095

Filing Date

Mar 28, 2017

Registration Date

Aug 20, 2019

Trademark by

SCOLERI & WILLIAMS PTY. LTD.

Active Trademark

Classification Information

Computer game software; computer educational software featuring instruction in the use of on-line computer games; downloadable electronic publications in the nature of e-books, instruction manuals, articles and blogs in the field of computer games, video games, cartoons and/or general entertainment and education; programs for hand-held game apparatus; downloadable computer games for education and entertainment; computer software for generating the images, sounds and sensations of virtual reality worlds; computer software for generating the images, sounds and sensations of augmented reality worlds; computer hardware, including computer monitors; projector screens; audio-visual equipment and apparatus, namely, audio visual receivers; computer software for use in robotics and other automated processes; computer software for inter-networking; computer software for operational, commercial and industrial purposes for training, education and marketing of products; apparatus for virtual reality and augmented reality games, namely, headsets and head-mounted goggles

Electrical and Scientific Apparatus

Electronic game and educational apparatus and parts and accessories therefor, namely, video game consoles, arcade game machines, video game machines and hand held units for playing video games; video game apparatus and parts and accessories therefor, namely, video game consoles, arcade game machines, video game machines and hand held units for playing video games; arcade amusement and video game machines and parts and accessories therefor, namely, video game consoles, arcade game machines, video game machines and hand held units for playing video games; apparatus for virtual reality and augmented reality games, namely, hand held devices and body suits specifically designed to incorporate electronics allowing users to simulate the feeling of virtual or augmented reality sensations; audio-visual equipment and apparatus, namely, audio and visual headsets for use in playing video games

Toys and Sporting Goods

Providing on-line computer games; providing on-line educational games; providing on-line video games; providing information on computer game strategies, educational game strategies and/or video game strategies via global communication networks; providing information on entertainment and education in the field of computer games and video games; providing on-line information on entertainment and education in the fields of virtual and augmented reality

Education and Entertainment