UFL
Mark Identification

UFL

Serial Number

88657072

Filing Date

Oct 16, 2019

Trademark by

GLO BIG BOSS LIMITED

Classification Information

Downloadable video game software in the field of virtual reality sports

Electrical and Scientific Apparatus

Printed material, namely, novels, comic books and series of fiction books and short stories featuring scenes and characters based on video games; posters; printed event and competition programs; printed photographs; postcards; decals, bumper stickers, trading cards; and stickers, all of the foregoing in the field of virtual reality sports

Paper Goods and Printed Matter

Knapsacks; all-purpose sports bags; back packs; tote bags; handbags; purses; wallets; credit card holders; brief cases; gym bags; all-purpose athletic carrying bags; travel bags and gym bags designed to fit into lockers; and duffel bags

Leather Goods

Apparel and performance apparel, namely, tops, bottoms, loungewear, warm up suits and warm up outfits, headwear, T-shirts, hooded sweatshirts, jerseys, short pants, sweatpants, jackets, sweat shirts, tank tops; footwear; and gloves

Clothing

Organization of, arranging, and conducting special events, exhibitions, trade shows and conventions for commercial, promotional or advertising purposes in the field of virtual reality sports; and retail store services featuring a variety of goods, namely, gaming merchandise, souvenirs, mugs, glassware, gift items, clothing, clothing accessories, consumer electronics, housewares, paper products, sporting goods, books and magazines, all in the field of virtual reality sports

Advertising and Business

Providing a web site that provides information about virtual reality sports and virtual reality sports league player statistics; providing fan club services and an online newsletter, both in the field of virtual reality sports; Providing facilities and equipment for producing multimedia entertainment programs, vents and competitions in the field of virtual reality sports; Providing non-downloadable audio and video recordings featuring virtual reality sports competitors and competitions via the Internet, television, cable and satellite; Providing personal appearances by virtual reality sports competitors, models and celebrities; Providing online virtual reality experiences

Education and Entertainment