TWO POINT
Mark Identification

TWO POINT

Serial Number

87726373

Filing Date

Dec 19, 2017

Registration Date

Jan 15, 2019

Trademark by

TWO POINT STUDIOS LIMITED

Active Trademark

Classification Information

Computer game software and video games software; computer game software and video games software in the field of medicine; electronic publications, namely, magazines and manuals in the field of computer games recorded on computer media; downloadable electronic publications in the nature of magazines in the field of games; interactive entertainment software, namely, interactive game software; data recorded electronically from the Internet, namely, computer game programs downloaded from the Internet; data recorded in machine readable form from the Internet in the nature of downloadable game software; discs, tapes, cartridges, CD-ROMs and other magnetic, electronic or optical media, all bearing computer games software or video games; software and apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data for managing computer and video games; computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content; computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity; computer software for data mining, data query, data processing and data analysis; computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content and software for enabling the marketing, promotion, sale, distribution, monetization and operation of the foregoing; information stored on electronic, magnetic and/or by optical means, namely, optical discs featuring virtual reality games; publications in electronic form supplied on-line from a database or from facilities provided on the Internet or other networks including websites, namely, virtual reality games; electronic notice boards; computer software for creating online database; computer application software for mobile phones, portable media players, handheld computers, namely, game software; DVDs and other digital recording media; mechanisms for coin-operated apparatus; Computer software downloaded from the Internet, namely, software for use in a computer game and virtual reality game Computer software platform for users to raise money for creative projects; computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Data recorded electronically from the Internet, namely, downloadable audio files, downloadable video recordings featuring content in the field of computer games; Computer games programs downloaded via the internet; Internet servers

Electrical and Scientific Apparatus

Printed matter, namely, magazines, manuals, newsletters, in the field of computer games; books in the field of computer games; comics; leaflets about computer games; posters; stationery; address books; printed instructional materials except apparatus in the field of computer games; drawings; paintings; photographs; prints; pictures; calendars; pens; pencils; decorative pencil-top ornaments; tags, namely, paper tags, paper hang tags; paper gift wrap cards; wrapping paper; notepads; paper party decorations; greeting cards; stickers and sticker albums

Paper Goods and Printed Matter

Games and playthings, namely, arcade games, balloons, board games, dice games, dolls, hand puppets, toy cards, trading card games, video game consoles; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Hand-held computer games equipment, namely, hand-held units for playing electronic games; Home video game machines and hand-held video game machines, namely, hand-held units for playing electronic games; Parts and fittings for all the aforesaid goods; Board games; Electronic game machines, namely, arcade game machines, amusement game machines; Equipment sold as a unit for playing card games; game equipment sold as a unit for playing board games and card games; Stand-alone video output games machines, and manipulative puzzles; Playing cards; Card games; Three dimensional puzzles; soft sculpture toys; toys, namely, stuffed toys, squeeze toys; plush toys; inflatable toys; dolls; action figures

Toys and Sporting Goods

Entertainment services, namely, providing online video games; Entertainment services in the form of electronic, computer and video games provided by means of the Internet and other remote communications device, namely, providing temporary use of non-downloadable video games; providing non-downloadable Internet games via a global computer network; organizing of games; providing temporary use of non-downloadable electronic games played via a global computer network; providing interactive entertainment services, namely, provide temporary use of non-downloadable interactive games; education and entertainment services in the form of cinematographic, televisual, digital and motion picture films, radio and television programs and shows for the provision of educational and entertainment information by computer networks, television, mobile telephone, and cable; preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs; entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device; publishing of computer and video games and computer and video games software; provision of customised web pages for featuring game player information, including information regarding a player's identity and the player's preferences; publishing of entertainment and educational software; arranging, organizing and conducting conferences and seminars for promotional purposes in the field of computer games; audio recording production; video production; theatre productions; music production services

Education and Entertainment

Computer services, namely, software development, design, maintenance, programming, engineering, research and writing services; advisory and consultancy services relating to computer software and computer software development, design, maintenance, consultancy, programming, engineering, research and writing; computer and video games development services; creation of computer graphics; computer game design; design and development services in relation to computer and video games and interactive entertainment products; design services relating to the production of computer and video games and interactive entertainment products; social network software and virtual worlds software development, hosting and management of computer software applications; computer services for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content to improve design and performance; computer services for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity to improve design and performance; computer services for data mining and data analysis; services for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content; development of computer software that performs the above functions to others; software development, design, maintenance, software programming, engineering, research and writing in the field of computer and video games; advisory and consultancy services relating to computer and video games software; collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content to improve design and performance; computerized data management service, namely, software development; advisory and consultancy services relating to the foregoing

Computer and Scientific