TVERSITY
Mark Identification

TVERSITY

Serial Number

88612072

Filing Date

Sep 11, 2019

Trademark by

HONER JODI

Classification Information

Interactive educational and entertainment services, namely, providing web-based virtual classrooms for educating others in the field of television production and performing arts; Entertainment and education services in the nature of ongoing series featuring variety, news, reality and comedy shows distributed via mobile devices, which may include video, voice, text, photos, live streams, illustrations or hypertext; Entertainment and educational services, namely, the presentation of seminars, workshops and panel discussions, and ongoing games, television shows, and radio shows all in the field of multimedia production and performance; Providing educational instruction regarding opportunities in the television industry; Providing instruction for creators regarding the monetization of digital assets; Providing entertainment information for industry professionals regarding digital rights management, smart contracts, distributed ledgers, and blockchain technology; Providing a website featuring non-downloadable instructional videos in the field of entertainment; Education and entertainment services, namely, providing performing arts training; Mobile studio education and production services, namely, providing classes, workshops and personal coaching in the field of entertainment, digital media and television; Providing non-downloadable online videos featuring instruction and mentoring on the business of show business; Providing motivational and educational speakers for webcasts, conventions, live and televised events; Educational and entertainment services, namely, providing entertaining educational television shows and games via the Internet, smart televisions, mobile phones, 3D projectors, and distributed networks; Providing a website featuring non-downloadable instructional videos in the fields of music, dance, acting, singing, public speaking, sportscasting, e-sports, and competitive gaming; Entertainment and educational services, namely, continuous television series, specials, award shows, and talk shows all in the field of personal expression and the creative arts; Educational services, namely, conducting online and telephonic instruction and courses in the field of professions in the television industry; Providing a website featuring vocational instruction, mentoring, tutoring, classes, seminars and workshops for individuals in the field of entertainment; Provision of non-downloadable educational games via mobile or computer networks; Educational and entertainment services, namely, a continuing program about entrepreneurship and new media innovation accessible by means of web-based applications, mobile phone applications, and television applications; Providing education courses in the field of multimedia offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Educational services, namely, providing online training classes and courses in a wide variety of fields, namely, multimedia technology, computer software applications, mobile application design and development, broadcasting, professional lighting, photography, videography, digital media editing, audio engineering, acoustics, music production and mixing, production and directing for television, casting and auditioning, CAD, computer animation, illustration, graphic design, development of mobile and computer games, and business skills, namely, business contracts, management skills, budgeting, accounting, royalties, data analysis, payroll, advertising, promotional and social media marketing skills, and distributing electronic course materials in connection therewith; Educational media services, namely, developing and producing educational television programs, radio programs, webcasts, podcasts, games and interactive entertainment, with real-time storytelling features; Training and instruction in an entertaining manner in the field of creative arts, namely, educational entertainment in the nature of game competitions, immersive virtual environments, and simulations; Virtual reality and augmented reality video production; Virtual reality game services provided online from a computer network; Entertainment and education services, namely, providing virtual environments in which users can interact for recreational, educational or entertainment purposes; Entertainment and education in the nature of producing ongoing streaming, cable and network television programs featuring interactive games and shows; Production and distribution of streaming, cable and network television programs featuring interactive games and shows for others; Producing interactive internet television programs featuring television related trivia and interviews with popular internet personalities; Television programming; Television production; Providing an ongoing series of streaming television programs in the field of entertainment relating to multiplayer computer and video games; Interactive entertainment and gamification services provided over a computer network, namely, providing online non-downloadable video games; Providing ratings for television, movie, music, video and video game content; Providing a website featuring the ratings, reviews and recommendations of users on events and activities in the field of entertainment and education; Entertainment services in the nature of online video game contests and professional e-sports tournaments; Entertainment services in the nature of e-sports leagues, team initiatives, video game parties, and video exhibitions; Providing an online searchable database of performers, creators, mentors, teachers, projects, shows, courses, groups, events, and production facilities in the entertainment industry; Providing a web portal featuring entertainment information in the nature of breakdowns, listings, blogs, vlogs, forums, e-publications and program guides; Providing instructional television programming featuring interactive participation via real-time text, instant messaging, peer-to-peer collaboration, and live video streams over the Internet and smart mobile devices

Education and Entertainment