TVERSE
Mark Identification

TVERSE

Serial Number

88596147

Filing Date

Aug 28, 2019

Trademark by

HONER JODI

Classification Information

Toys, games and playthings, namely, board games, card games and action skill games that teach coordination skills, learning, social and physical skills; Game cards; Puzzles; Promotional game materials; Promotional toys in the nature of smart robot toys, toy cameras, toy prism glasses, twirling batons and wands with LED light features, joysticks for video games, video game interactive hand held remote controls for playing electronic games, gaming headsets adapted for use in playing video games, bags specially adapted for handheld video games, video game interactive control floor pads or mats, action figures and game cards; Games based on television shows, social media, and movies, namely, games adapted for use with television receivers, hand-held electronic games adapted for use with television receivers, electronic interactive board games for use with external monitor, board games, role playing games, action skill games, trading card games in the nature of trading cards for games, shows and movies; Electronic video games and playthings, namely, handheld units for playing electronic video games; Handheld game consoles; Role-playing games and identity development games, namely, role playing games, board games, playing cards and card games; Electronic interactive board games for use with external monitor; Action target games; Action figures and accessories therefor, including cases; Toy figures; Fantasy character toys; Mechanical action toys; Electronic action toys; Electrical and electronic toys, namely, motion toys, toy robots, radio and voice-controlled toys, namely, dolls, animals and robots; Equipment and apparatus sold as a unit for playing various electronic action skill games; Children's educational toys for developing motor and cognitive skills; Broadcasting kits and explorer kits for children consisting of toy walkie-talkies, toy recording devices in the nature of toy cameras, and toy radio broadcasting devices; Toy encoding and decoding devices; Play toy identification badges; Play money; Toy telescopes and binoculars; Toy science kits comprised of transforming robotic toys and smart robot toys; Toys that are propelled, namely, toy airplanes; Flying toys, namely, flying saucers, flying toys using electrostatic levitation, and hand-powered non-mechanical flying toys; Motorized model helicopters; Amusement game machines; Amusement park rides; Arcade games; Arcade-type electronic education video and interactive games; Chess sets; Dart boards, darts and cases; Dolls and accessories therefor; Children's play cosmetics, namely, toy imitation cosmetics; Electronic toys, namely, electronic toy building blocks that light up as a night light; Flying discs; Vending machine toys; Jigsaw puzzles; Kites and kite parts; Manipulative games; Party games; Party favors in the nature of small toys; Plush toys; Bean bag toys; Pet toys; Battery-operated action toys; Wind-up toys; Ride-on toys and battery-powered ride-on toys; Motorized toy scooters; Soft sculpture toys; Squeeze toys; Rubber character toys; Bobble head dolls; Standalone video output game machines; Stress relief balls for hand exercise; Talking toys; Talking dolls; Talking robotic toys; Action robotic toys, Three dimensional toy models; Positionable three dimensional toys for use in games; Two and three dimensional positionable toy figures sold as a unit with educational books; Racquets, baseball bats, cricket bats, golf clubs and hockey sticks; Balls for games and sports; Gift bags comprised primarily of sports products, namely, game balls and accessories therefor; Skateboards; Toy, namely, battery-powered computer games with screen which features animation and sound effects; Video game consoles and machines; Accessories for video game consoles and video game machines, namely, specially adapted keyboards and mice, electronic game peripherals, namely, video game controllers, and gaming headsets adapted for use in playing video games; Cases for video game consoles and controllers for video game consoles; Protective carrying cases specially adapted for handheld video game systems; Interactive handheld remote controls for playing electronic games; Video game joysticks and trackballs; Controllers for toys, namely, controllers for toy robots; Radio-controlled toy vehicles; Remote-controlled toy vehicles; Voice-controlled toys, namely, toy robots; Remote control toy gliders, aircraft and drones; Hobby grade engines for remote controlled air and surface vehicles; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby tactical games in the nature of strategy and skirmish games, and fantasy games; Toy costume and novelty face masks; Toy cameras; Audio and visual headsets for use in playing video games; Exercise equipment, namely, virtual reality training cycles and equipment in the nature of stationary cycles; Climbers' harnesses; Trampolines; Educational toys in the nature of illustrated wall maps; Home video game machines; Floor-standing and table-top units for playing electronic games other than in conjunction with a television or computer; Sports training apparatus, namely, rings, cones, coaching sticks, training arches, ankle bands, resistance chutes, and hurdles; Exercising equipment, namely, powered treadmills for running; Electronic game equipment with a watch function; Toys with LED light features for use in performance arts, namely, dance, poi, and twirling; Playing cards for business training; Roller skis; Gaming machines for gambling; Scratch cards for playing lottery games; Lottery cards; Amusement apparatus adapted for use with television receivers only; Games adapted for use with television receivers; Hand-held electronic games adapted for use with television receivers only; Amusement apparatus incorporating a television monitor; Video output game machines for use with televisions; Martial arts training equipment, namely, nunchucks; Posture correction device, namely, an adjustable harness to correct one's posture for sports or other physical training purposes; Arcade game machines activated by medals or tokens; Electronic games for the teaching of children; Game equipment sold as a unit for playing mind-body emotional and psychological games for adult couples and individuals; Trivia game played with cards and game components; Body-training apparatus; Electric educational toy used to demonstrate alternative energy sources; Exercise machines incorporating electronic and video game controllers; Computer gaming consoles for recreational game playing; Apparatus for electronic games adapted for use with an external display screen or monitor; Game controllers in the nature of keyboards for computer games; Video game interactive remote control units; Video game interactive control floor pads or mats; Gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Video output games, namely, stand alone video output game machines, video output game machines for use with external display screen or monitor; Sports equipment for boxing, martial arts, and the like, namely, protective bras; Athletic sporting goods, namely, athletic wrist and joint supports; Horizontal korinto game machines, namely, horizontal pinball machines; Electronic targets for games and sports; Toy glow sticks; Yo-yos; Toys with LED light features for use in dance, poi, and twirling performance arts, namely, amusement apparatus featuring LED wands for use in illuminated performance art; Toy robots incorporating telecommunication functions; Portable handheld game consoles incorporating telecommunication functions

Toys and Sporting Goods