TV-CON
Mark Identification

TV-CON

Serial Number

88626326

Filing Date

Sep 22, 2019

Trademark by

HONER JODI

Classification Information

Organizing conventions for educational, cultural, sporting, gaming, and entertainment purposes; Organizing and conducting conventions in the field of interactive entertainment, streaming television, and the future of media; Organizing and arranging exhibitions for entertainment, cultural and educational purposes; Conducting live conferences in the fields of commentary on current news events, storytelling, and strategy for video games for educational, cultural, and entertainment purposes; Conducting live interactive video forums in the field of media technology for entertainment and educational purposes; Presenting live entertainment events, guided tours, and conventions featuring live appearances by social media and streaming television personalities, influencers and celebrities; Entertainment services, namely, live, televised and movie appearances by professional, semi-professional, and amateur entertainers; Educational services, namely, conducting live and online exhibitions and displays, and interactive exhibits in the fields of entertainment, streaming television, media technology, and the creative arts; Entertainment services in the nature of news shows, talk shows, gameshows, reality shows, variety shows, comedy shows, and award shows, provided via streaming television, mobile phones and the Internet; Educational services, namely, the provision of training via mentors, classes, seminars, conferences and workshops in the field of creation of entertainment content, digital media production, live broadcasting, and the performing arts; Provision of facilities for creators' studios and exhibits; Presenting live cosplay entertainment events; Presentation of live stage shows being gameshows, community sporting and cultural events; Presentation of live show performances; Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events; Entertainment services in the nature of live musical performances; Entertainment and amusement centers, namely, interactive play areas within conventions; Arranging and conducting live, interactive game adventures; Educational and entertainment services, namely, providing interactive play areas, virtual experiences, social gatherings, and online non-downloadable instructional videos in the field of digital media production, for convention attendees; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring immersive videos, movies, and television shows in the field of entertainment; Entertainment in the nature of live, streamed, and televised performances by creators; Live performances featuring prerecorded vocal and instrumental performances viewed on a big screen; Entertainment services in the nature of live vocal performances by rappers, storytellers and creators; Educational services, namely, conducting online exhibitions and displays, and real-world activities and interactive exhibits in the field of entertainment, and printable materials distributed therewith; Entertainment services in the nature of live, and live televised audiovisual performances by actors, dancers, singers, and musical bands; Providing motivational, educational and celebrity speakers for webcasts, conventions, live and televised events in the field of professional television production and performance; Providing news and information relating to television shows that are available for streaming online; Providing news and information relating to multimedia production; Providing an online searchable database of convention exhibitors and attendees for cultural or educational purposes; Organizing live exhibitions, shows, conventions, and festivals featuring a variety of activities, namely, e-sports events, game tournaments, flea markets, hackathons, talent shows, and creative exhibitions, in the field of entertainment; Conducting live entertainment in the nature of games featuring video gameplay and gamers; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in streaming television shows and talent competitions; Providing education in the field of media technology rendered through video conference, live chat, text, and instant messaging; Providing information and news in the field of current events relating to the entertainment industry, television, streaming media, mobile media, technology, social media, movies, games, e-sports, anime, cinema, webcasts, podcasts, mixed reality, artificial intelligence robots, science, pop culture, and the Internet; Entertainment and educational services, namely, the presentation of workshops, panel discussions, and ongoing games, television shows, and webisodes all in the field of public interest concerning media production, media education, and media technology; Career counseling, namely, providing advice concerning education options regarding career opportunities in the television industry; Providing a web-based system and online portal for users to participate in online television shows and movies for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can perform in shows in real-time via their smartphone for recreational, leisure or entertainment purposes

Education and Entertainment