educational products for consumers and for the educational market, namely interactive CD ROM and computer software in the fields of traditional academic, problem-solving, social interaction and communication areas, software for coloring book emulation for use by children with disabilities, and software to present educational curriculum in the fields of traditional academic, problem-solving, social interaction, and communications areas
Electrical and Scientific Apparatuseducational products for consumers and for the educational market, namely books, workbooks, and books with pre-recorded audio tapes sold as a unit, in the fields of traditional academic, problem-solving, social interaction and communication areas for use by children with disabilities
Paper Goods and Printed Mattergames, namely board games and computer game software for use by children with disabilities
Toys and Sporting Goods