Entertainment services, namely, providing online non-downloadable digital collectibles in the nature of still images, video and audio clips, all in the field of sports entertainment, featuring players, games, game footage, game highlights, data, statistics, records, visual effects or virtual experiences, authenticated by cryptographic tokens via a blockchain network; Entertainment services, namely, providing online non-downloadable digital collectibles in the nature of image files featuring artwork, art images, and sports photographs, authenticated by cryptographic tokens via a blockchain network; Entertainment services, namely, providing online non-downloadable computer games.
Education and Entertainment