Aprons; Bandanas; Bathrobes; Beanies; Coats; Dresses; Footwear; Hats; Hoodies; Jeans; Leggings; Pajamas; Pants; Ponchos; Scarves; Shirts; Shoes; Shorts; Skirts; Sneakers; Socks; Sweatshirts; Baby bibs not of paper; Baseball caps; Bathing suits; Bathing trunks; Bermuda shorts; Boxer briefs; Caps being headwear; Flip-flops for use as footwear; Golf caps; Gym shorts; Jogging suits; Muscle tops; One piece garment for infants and toddlers; Polo shirts; Pom-pom beanies; T-shirts; Ties as clothing; Waist belts; Wristbands as clothing; Yoga pants; Clothing jackets
ClothingOnline retail store services featuring virtual goods, namely, objects and creations for use in online virtual worlds
Advertising and BusinessDownloadable image files containing artwork authenticated by non-fungible tokens (NFTs); Downloadable software for for providing access to an online 3D virtual environment, namely, software for use in creating, manipulating and participating in 3D virtual environments; Downloadable video game programs; Downloadable video game software
Electrical and Scientific ApparatusErasers; Paperweights; Pencils; Pens; Stencils; Stickers; Adhesive note pads; Ball pens; Blank paper notebooks; Blank writing journals; Book marks; Bumper stickers; Calendar desk pads; Cardboard coasters; Clip boards; Desk pads; Events albums; Illustrated notepads; Memo pads; Office binders; Paper lunch bags; Pen and pencil holders; Pen cases; Pen holders; Pencil cases; Printed almanacs; Printed autograph books; Printed daily planners; Printed diaries; Printed greeting cards; Printed music books; Printed note books; Printed picture books; Printed picture cards; Printed postcards; Printed posters; Printed wall calendars; Sticker albums
Paper Goods and Printed MatterEntertainment services, namely, providing on-line, non-downloadable virtual avatars, clothing, furniture, gifts, vehicles, art, food products, prerecorded music, emotes, and gestures for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online video games; Online gaming services in the nature of a metaverse
Education and EntertainmentComputer graphics design services, namely, creating of online gaming content for virtual worlds and 3D platforms; Computer programming services for creating augmented reality videos and games; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from peers, form virtual communities, and engage in social networking in the field of digital assets, non-fungible tokens, metaverses and online worlds; Design and development of computer game software and virtual reality software; Design, development, and implementation of software for facilitating participation in the metaverse; Programming virtual content and goods for use in online virtual worlds
Computer and Scientific