TOPIA
Mark Identification

TOPIA

Serial Number

88613228

Filing Date

Sep 11, 2019

Trademark by

SNEAKERTOPIA INC.

Classification Information

virtual, augmented and mixed reality software for navigating a virtual museum or art exhibition; virtual reality software for education, instruction and training in arts and culture; virtual reality software for experiencing, viewing and participating in entertainment, educational, promotional, arts and culture events; arranging of exhibitions for viewing in a virtual reality environment; virtual reality game software; augmented reality game software; mixed reality game software; virtual, augmented, and mixed reality downloadable software for use to provide virtual reality experiences; game software for wireless devices; game software for handheld electronic devices; electronic downloadable game software; video game software; interactive multimedia computer game programs; downloadable electronic game programs; computer game software; software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; virtual reality software for navigating a virtual reality environment; augmented reality software for navigating an augmented reality environment

Electrical and Scientific Apparatus

Arranging, organizing and conducting exhibitions and events in the field of art, culture, and fashion featuring virtual reality, augmented reality and mixed reality environments; Arranging, organizing and conducting exhibitions and events for digital multimedia recording for use in virtual reality, augmented reality and mixed reality environments. Arranging, organizing and conducting virtual reality, augmented reality and mixed reality exhibitions and events for commercial, promotional or advertising purposes with regard to arts, culture, fashion and sports

Advertising and Business

Entertainment services in the nature of providing virtual reality, augmented reality, and mixed reality exhibitions and experiences in the fields of arts, culture, fashion and sports; arranging and conducting special events for social entertainment purposes that feature virtual reality, augmented reality and mixed reality multimedia content; entertainment consulting services in the nature of introducing and marketing arts, culture, fashion and sports brands featuring virtual reality, augmented reality and mixed reality environments

Education and Entertainment