TNF CHALLENGE
Mark Identification

TNF CHALLENGE

Serial Number

90268766

Filing Date

Oct 21, 2020

Registration Date

Jul 13, 2021

Trademark by

NFL PROPERTIES LLC

Active Trademark

Classification Information

Entertainment services, namely, providing on-line computer games; entertainment services, namely, providing a website for predicting the outcome of sporting events; online gaming services, namely, providing a web-based system and online portal for customers to participate in games involving predicting the outcome of sporting events; gaming services in the nature of predicting the outcome of sporting events; providing online non-downloadable game software; organization of electronic game competitions; organization of games; entertainment services, namely, providing temporary use of non-downloadable computer games, electronic games, and interactive games; providing temporary use of non-downloadable gaming software; entertainment services, namely, providing online electronic games; electronic games services provided by means of the internet or global communications network; entertainment services, namely, providing games of chance via the internet; entertainment services in the nature of fantasy sports leagues; providing entertainment information via a website; providing a website featuring information about gaming, sports, and sporting events; providing sports news; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, arranging and conducting interactive peer to peer competitions involving predicting the outcome of sporting events via global computer network, via social networking and via mobile phones, personal electronic devices, and portable electronic game systems; providing on-line, non-downloadable electronic publications, namely, newsletters, magazines, blogs, and non-downloadable multimedia content in the fields of entertainment, gaming, sports, and sporting events; entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in gaming and predicting the outcome of sporting events; entertainment services, namely, provision of on-going multimedia programs in the field of television and video entertainment featuring sports, sporting events, and news distributed via various platforms across multiple forms of transmission media; virtual reality game services provided on-line from a computer network

Education and Entertainment