TIME OUT
Mark Identification

TIME OUT

Serial Number

77632081

Filing Date

Dec 12, 2008

Trademark by

SAM & VENU. A PARTNERSHIP INC.

Classification Information

Interactive software programs for physical assessment and learning downloadable on the internet and wireless devices in the field of improving learning skills; software downloadable on the internet and wireless devices for training and instruction to coaches, participants, students, teachers, and care providers in the field of learning and self-improvement; downloadable books, downloadable games and downloadable electronic files in the fields of learning, personal discipline, self-help, and self-healing; multimedia files containing artwork, text, audio, visual, and games relating to behavior management, meditation, self-analysis, visualization techniques, color usage and sound identification which are downloadable on the internet and wireless devices; downloadable software for training, teaching and coaching relating to learning; downloadable electronic publications in the nature of downloadable books in the fields of learning, academic improvement and self-improvement; downloadable software for training, teaching and coaching in the field of self-improvement; computer application software for mobile phones, wireless devices and handheld electronic devices for coaching and training in the field of physical and mental health; downloadable electronic game programs relating to behavior management, meditation, self-analysis, visualization techniques for purposes of facilitating behavior management and education, color usage for purposes of facilitating behavior management and education, and sound identification for purposes of facilitating behavior management and education; electronic game software relating to behavior management, meditation, self-analysis, visualization techniques for purposes of facilitating behavior management and education, color usage for purposes of facilitating behavior management and education, and sound identification for purposes of facilitating behavior management and education; electronic game software for cellular telephones, wireless devices and handheld electronic devices relating to behavior management, meditation, self-analysis, visualization techniques for purposes of facilitating behavior management and education, color usage for purposes of facilitating behavior management and education, and sound identification for purposes of facilitating behavior management and education; game software; computer game programs relating to behavior management, meditation, self-analysis, visualization techniques for purposes of facilitating behavior management and education, color usage for purposes of facilitating behavior, management and education, and sound identification for purposes of facilitating behavior management and education; and computer software programs for conducting personality and fitness assessments in the fields of academic improvement, learning and self-improvement

Electrical and Scientific Apparatus