Downloadable virtual goods and digital media, namely, digital collectibles created with blockchain-based software technology, in the nature of photos, images, artwork, videos, games and virtual experiences in the field of arts, entertainment, sports and popular culture; downloadable computer programs and software for use in electronically creating, trading, storing, sending, receiving, accepting and transmitting digital currency, crypto-collectibles, non-fungible tokens and other application tokens, managing digital transactions and data authentication via blockchain technology
Electrical and Scientific Apparatus