THE PEOPLE
Mark Identification

THE PEOPLE

Serial Number

79148514

Filing Date

Feb 26, 2014

Trademark by

BENJAMIN CHRISTOPH JEROM FASEL

Classification Information

Computer games (software); computer hardware and software for use on a personal computer, video game console, TV system, computer screen, via cloud computing, streaming, on a mobile telephone, on mobile telephones with extended functions (smartphones), on a multi-player cinema system (computer game multi-player Cinema system), on an additional device for external screens or via a global computer network, all included in this class; data carriers of all kinds for the interactive exchange, storage and reproduction of data, sound, text, images and electronic media of all kinds (video games); downloadable data (video games); on-line software (via multi-media electronic broadcast or online network transmission); multi-player interactive cinema games software; films and animated cartoons, downloadable interviews, downloadable documentation in connection with games software (fiction)

Electrical and Scientific Apparatus

Manuals and publications with guidelines explaining how to play the video game; books relating to video games; books, namely works of fiction; printed matter, namely comic books and trading cards relating to games software; printed matter, namely comics books and trading cards, namely works of fiction; calendars, posters and stickers in relation to games software; map of the virtual zones of games software

Paper Goods and Printed Matter

Entertainment Services (on-line multi-player games), namely providing online games software for others, via global and local computer networks, telephone networks, the Internet, the mobile phone network, cloud computing and streaming; providing online information in the field of games software, video games and related products; entertainment services, namely continuous television programs and interactive television programs relating to games software with comedy, drama, action and animation, broadcast via television, satellite, audio and video media; presentation of live stage performances, presentation of live performances by costumed people and presentation of live theatrical performances; production of films in the form of fiction, interviews and documentaries, relating to games software; provision, production and distribution of motion pictures relating to games software; provision, presentation and production of music and generated music, sounds, digital voices, dance performances, music shows; musical performances (orchestral services); demonstrations of software in interactive cinemas

Education and Entertainment