THE MAGNUS
Mark Identification

THE MAGNUS

Serial Number

97462193

Filing Date

Jun 16, 2022

Trademark by

ASCENDANT STUDIOS LLC

Classification Information

Recorded and downloadable computer game software; Recorded and downloadable interactive video game programs, downloadable computer game programs, downloadable computer game software via a global computer network and wireless devices, downloadable video game instructions manual

Electrical and Scientific Apparatus

Clocks; jewelry; jewelry boxes; jewelry cases; key rings of precious metal; non-monetary coins; watches; watch bands; jewelry tags for wear by humans for decorative purposes; Cufflinks; Ornamental lapel pins; Rings being jewelry; Necklaces

Jewelry

Children's activity books; Comic books; Printed comic strips; Magazines featuring printed stories in illustrated form and comic book stories and artwork; Posters; Printed invitations; Printed periodicals in the field of comic book stories and artwork; Printed publications in the nature of comic book stories in illustrated form and art prints and pictures; Series of fiction books

Paper Goods and Printed Matter

All purpose carrying bags; all purpose sport bags; baby backpacks; backpacks; school bags; beach bags; book bags; calling card cases; coin purses; diaper bags; duffel bags; fanny packs; gym bags; handbags; knapsacks; key cases; luggage tags; luggage; overnight bags; purses; satchels; shopping bags made of leather, mesh or textile; tote bags; umbrellas; waist packs; wallets

Leather Goods

Toys and playthings, namely, dolls, toy action figures, toy vehicles and accessories therefor; plush toys; playsets for dolls and toy action figures; hand held units for playing electronic games; collectable toy figures; board games; toy weapons; playing cards; card games; trading card games

Toys and Sporting Goods

Entertainment services, namely, providing an on-line computer game, online entertainment in the nature of conducting online computer game tournaments, providing online news and information in the field of computer games; Entertainment services, namely, conducting contests online, and organizing, planning and executing entertainment and games events between computer game players and interest groups via a website

Education and Entertainment