THE LEGEND OF VOX MACHINA
Mark Identification

THE LEGEND OF VOX MACHINA

Serial Number

88912218

Filing Date

May 12, 2020

Registration Date

Nov 8, 2022

Trademark by

CRITICAL ROLE LLC

Active Trademark

Classification Information

Audio and video recordings featuring television programs, television series, documentaries, comedy, interviews, storytelling, animation, personal biographies, and musical performances; digital media, namely, audio, video, text, animation, and graphical content in the nature of pre-recorded video cassettes, digital video discs, digital versatile discs, downloadable audio and video recordings, DVDs, and high definition digital discs featuring television programs, television series, documentaries, comedy, interviews, storytelling, animation, personal biographies, and musical performances; downloadable multimedia content in the nature of pre-recorded video cassettes, digital video discs, digital versatile discs, downloadable audio and video recordings, DVDs, and high definition digital discs featuring audio, video, text, animation, and graphical content, downloadable via a global computer network and wireless devices, namely, television programs, television series, documentaries, comedy, interviews, storytelling, animation, personal biographies and musical performances; downloadable podcasts in the field of fantasy, role playing, games, animation and fiction

Electrical and Scientific Apparatus

Clothing, namely, shirts, t-shirts, sweatshirts, hooded sweatshirts, underwear, one-piece garments for babies, camisoles, pants, shorts, bandanas, pullovers, scarves; headwear; hats; caps being headwear; outerwear, namely, coats, hats, gloves; footwear; socks; shirts; shorts; sweatshirts; pullovers; pants; scarves; cosplay costumes; costumes for use in role-playing games

Clothing

Publishing of books, e-books and audio books; online publication of electronic books and journals; production of radio and television programs; scriptwriting, other than for advertising purposes; television and radio entertainment, namely, providing continuing television and radio shows featuring fantasy, role playing, games, animation and fiction; providing films and television programs, not downloadable, via video-on-demand services; theatre productions; film directing, production and distribution, other than for advertising; entertainment services, namely, providing an ongoing audio and visual program in the nature of digital multimedia programs with audio and video content, featuring comedy, unscripted reality, variety, fantasy, and talk show elements, that is broadcast, live or recorded, over a global computer network, satellite, cable television, television, radio, and to mobile devices

Education and Entertainment