THE LEAGUE OF EXTRAORDINARY MINDS
Mark Identification

THE LEAGUE OF EXTRAORDINARY MINDS

Serial Number

79329472

Filing Date

Nov 17, 2021

Trademark by

SOFT POWER SP. Z O. O.

Classification Information

Recorded children's educational software; Downloadable children's education software for enabling access to education content and courses; Recorded children's educational software being augmented reality software for education; Downloadable collaboration software platforms for collaborating on shared documents and collaborating during online contests and competitions related to information technology such as programming, databases, network administration and cybersecurity; Downloadable virtual reality software for education in the field of information technology; Downloadable web application software for enabling access to courses, enabling access to online contests and competitions related to information technology; Mobile apps, namely, downloadable mobile applications for enabling access to education content, courses, enabling access to online contests and competitions related to information technology; Downloadable application software for smartphones for enabling access to education content, courses, enabling access to online contests and competitions related to information technology; Downloadable software and software applications for mobile devices for enabling access to education content, courses, enabling access to online contests and competitions related to or information technology; Downloadable computer gaming software

Electrical and Scientific Apparatus

Computer education training; Educational services, namely, provision of on line instruction from a computer database or via the internet or extranets, in the field of information technology education related to programming, databases, network administration and cybersecurity; Educational instruction, namely, conducting classes, seminars, conferences and workshops in the field of information technology education and distribution of educational materials in connection therewith; Play schemes being the organisation of games; Education and training, namely, providing courses of instruction in the field of electronic data processing; Provision of courses of instruction relating to computer programming; Provision of online training in the field of information technology

Education and Entertainment

Computer programming of educational software; Scientific research in the field of computer programs and software; Computer software design, namely, design of games software

Computer and Scientific