Mark Identification

THE GOLDEN ERA DREAM

Serial Number

79439912

Filing Date

Nov 5, 2025

Trademark by

NGUELE-MERLIER CAMERON

Classification Information

Leather; animal skins and hides; trunks and suitcases; umbrellas and parasols; walking sticks; whips; saddlery; wallets; purses (coin purses); credit card cases [wallets]; bags; vanity cases, not fitted; collars for animals; clothing for pets.

Leather Goods

Clothing; footwear; headwear; shirts; leather clothing; belts (clothing); furs (clothing); gloves (clothing); scarves; neckties; socks; slippers ("chaussons"); beach shoes; ski boots; sports shoes; underwear.

Clothing

Games; toys; toys for pets; baby gyms; video game consoles; ornaments for Christmas trees, except illumination articles and confectionery; Christmas trees of synthetic materials; apparatus for physical education; fishing tackle; balls for games; billiard tables; billiard cues; billiard balls; playing cards; table-top games; ice skates; roller skates; scooters [toys]; sailboards; surfboards; rackets; snowshoes; skis; protective padding (parts of sportswear); models [toys]; figurines [toys]; robots being toys; gaming mice and keyboards.

Toys and Sporting Goods

Beers; alcohol-free beverages; mineral waters (beverages); carbonated waters; fruit-based beverages; fruit juices; syrups for beverages; preparations for making non-alcoholic beverages; lemonades; fruit nectars; soda water; non-alcoholic aperitifs.

Light Beverages

Education; training; entertainment; sporting and cultural activities; provision of information with respect to entertainment; provision of information with respect to education; vocational retraining; provision of recreational facilities; publication of books; lending library services; provision of non-downloadable films via video-on-demand services; production of films other than advertising films; rental of show scenery; photography services; organization of competitions (education or entertainment); organization and conducting of colloquiums; organization and conducting of conferences; organization and conducting of congresses; organization of exhibitions for cultural or educational purposes; booking of seats for shows; game services provided online from a computer network; gambling services; electronic publication of books and journals online.

Education and Entertainment