THE GIFT TO SEE THE OBVIOUS
Mark Identification

THE GIFT TO SEE THE OBVIOUS

Serial Number

86518799

Filing Date

Jan 29, 2015

Trademark by

THE GIFT OÜ

Classification Information

Anti-spyware software; Audio books in the field of self-improvement; Audio recordings featuring self-improvement; Children's educational music CDs and DVDs; Children's educational software; Communication software for providing access to the Internet; Computer anti-virus software; Computer game software; Computer game software for use on mobile and cellular phones; Computer software featuring musical sound recordings and musical video recordings; Computer software for self-improvement and instructional user guides sold as a unit; Downloadable e-books in the field of self-improvement; Downloadable electronic books in the field of self-improvement; Visual and audio recordings featuring self-improvement

Electrical and Scientific Apparatus

A series of books and written articles in the field of self-improvement; A series of fiction works, namely, novels and books featuring self-improvement; Educational books featuring self-improvement; Educational kits sold as a unit in the field of self-improvement consisting primarily of educational books and DVDs and t-shirts; Gift books featuring self-improvement; Guide books featuring self-improvement; Prayer books; Religious books; Series of non-fiction books in the field of self-improvement

Paper Goods and Printed Matter

Conducting workshops and seminars in personal awareness; Conducting workshops and seminars in self awareness; Conducting workshops and seminars in self-improvement; Educational and entertainment services, namely, providing motivational and educational speakers in the field of self- and personal improvement; Educational and entertainment services, namely, providing motivational speaking services in the field of self-improvement; Educational and entertainment services, namely, providing on-line interactive children's stories; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Workshops and seminars in the field of self-improvement

Education and Entertainment