90497393
Jan 29, 2021
Apr 12, 2022
Active Trademark
Entertainment services, namely, conducting contests; Academic enrichment programs in the science, technology, engineering and mathematics (STEM) field; Computer camps; Education services, namely, providing classes, seminars, workshops, webinars in the field of robotics, computer programming, coding, science, technology, engineering and mathematics (STEM), and geographic information system (GIS); Entertainment, namely, production of online computer games and classes to promote technology; Organizing events in the field of technology and science for cultural or educational purposes
Education and Entertainment