Mark Identification

TESLASUIT

Serial Number

79285562

Filing Date

Feb 21, 2020

Trademark by

DEEP DIVERS LIMITED

Classification Information

Non-medicated cosmetics and toiletry preparations; bleaching preparations and other substances in the nature of detergent and cleaning liquids all for laundry use; cleaning, polishing, scouring and abrasive preparations; pads impregnated with cleaning, polishing or scouring preparations for garment care and sanitation; laundry washing and bleaching preparations; cleaning and room and air fragrancing preparations; cleansing soap, sanitization soap, sterilization soap, antibacterial soap all for personal hygiene use; dry cleaning fluids

Cosmetics and Cleaning Preparations

Downloadable training software for providing instruction in the field of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development, computer hardware, and apparatus in the nature of headsets, full-body simulators in the nature of a haptic feedback suit not for medical purposes that simulates a range of real-life feelings and sensations in connection with aerospace, automotive, medical, defense, sporting, and behavioral science-related activities for use as providing immersive experiences, building muscle memory, autocorrecting technique, and building deep learning environments and wearable computers in the nature of smartwatches and smartglasses featuring downloadable skills training software for providing instruction in the field of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development; computer hardware, and apparatus in the nature of headsets for virtual reality applications, haptic communications, and virtual reality, augmented reality, mixed reality and simulation applications; goggles, namely, goggles for virtual reality applications, haptic communications, and virtual reality, augmented reality, mixed reality and simulation applications; glasses, namely, glasses for virtual reality applications, haptic communications, and virtual reality, augmented reality, mixed reality and simulation applications; helmets, namely, protective helmets, sleeves for laptops; video reproducing and transmission apparatus; electronic simulators in the nature of a haptic feedback suit not for medical purposes that simulates a range of real-life feelings and sensations in connection with aerospace, automotive, medical, defense, sporting, and behavioral science-related activities for use as providing immersive experiences, building muscle memory, autocorrecting technique, and building deep learning environments and apparatus in the nature of computer hardware and computer peripherals for sports and skills training in the field of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development; protective suits encompassing computer technology for providing haptic and biometric feedback for the purpose of protecting against fires and accidents; video based training apparatus in the nature of headsets, simulators in the nature of a haptic feedback suit not for medical purposes that simulates a range of real-life feelings and sensations in connection with aerospace, automotive, medical, defense, sporting, and behavioral science-related activities for use as providing immersive experiences, building muscle memory, autocorrecting technique, and building deep learning environments, and wearable computer smartwatches and smartglasses used in the fields of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development; pre-recorded digital media devices featuring training videos for medical purposes, sports, sports and related recreational and performance improvement, occupational training and motor skill development; pre-recorded electronic media devices featuring training for medical purposes, sports, sports and related performance improvement, occupational training and motor skill development; biometric scanners, and system comprising of downloadable software, biometric identification apparatus and readers, and biometric and haptic sensors; headsets for remote communication used in the fields of medicine, sports, sports and related recreational and performance improvement, occupational training, motor skill development, and virtual reality headsets adapted for use in playing video games; instructional and training apparatus in the nature of headsets, simulators in the nature of a haptic feedback suit not for medical purposes that simulates a range of real-life feelings and sensations in connection with aerospace, automotive, medical, defense, sporting, and behavioral science-related activities for use as providing immersive experiences, building muscle memory, autocorrecting technique, and building deep learning environments, and wearable computer smartwatches and smartglasses used in the fields of medicine, sports, sports and related recreational and performance improvement, occupational training, motor skill development and human performance; apparatus for motion capture and biometric capturing namely, motion picture equipment, namely, blank recording discs, compact discs, and DVDs, all aforementioned goods for virtual reality applications, haptic communications, virtual reality, augmented reality mixed reality, and simulation applications

Electrical and Scientific Apparatus

Surgical apparatus and instruments; artificial limbs; orthopedic articles, namely, support bandages, walkers, footwear, soles, braces, supports, compression tubes in the nature of protective sleeves used with orthopaedic bracing systems to protect skin from abrasions, stockings, trousers, sleeves, vests, arm and leg bands, pads; suture materials, namely, an extremity garment donning assist device for use by physically disable person, article to help correct posture, movement, gait, arm/leg extension, in conjunction with artificial limb technology; therapeutic and assistive devices adapted for the disabled; massage apparatus

Medical Apparatus

Games, toys and playthings, namely, hand-held units for playing electronic simulation games, training games, and virtual reality games in the fields of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development; video game apparatus, namely, video game joysticks, video game machines for use with televisions; interactive fitness games, namely, hand-held units for playing electronic simulation games, training games, virtual reality games in the fields of medicine, sports, recreational sports and related performance improvement, occupational training and motor skilldevelopment; video game apparatus with interactive fitness game consoles, namely, video game joysticks, video game machines for use with televisions; athletic sporting goods, namely, baseballs, bats, rings, cones, speed ladders, coaching sticks, training arches, ankle bands, resistance chutes, hurdles, soccer balls, wickets, cricket bats, rugby balls; fitness equipment, namely, exercise bands, training bands, straps used for yoga, treadmills, rowing machines; computer and video game controllers; video game apparatus adapted for use with television receivers or other external display screens or monitors, namely, video game consoles, hand-held video game units; amusement apparatus, sports training apparatus, namely, rings, cones, speed ladders,coaching sticks, training arches, ankle bands, resistance chutes, hurdles; body training apparatus; physical exercise equipment, namely, manually-operated exercise equipment for physical fitness purposes, exercise bands, rowing machines, kettle bells, dumbbells, exercise weights; parts and fittings for the aforesaid goods

Toys and Sporting Goods

Skills training services in the fields of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development; instruction concerning exercise in the nature of classes, workshops, seminars, lectures, and training in the fields of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development; instructional and educational services in the nature of classes, workshops, seminars, lectures, and training in the fields of medicine, sports, recreational sports and related performance improvement, occupational training and motor skill development

Education and Entertainment