97588956
Sep 13, 2022
Dec 12, 2023
Active Trademark
consulting services in the field of custom fabrication of simulators, simulator systems, computer hardware
Treatment of Materialsdeveloping training systems and learning methodologies for others; consulting services in the field of military training; consulting services in the field of first responder training; consulting services in the field of military personnel training; consulting services in the field of military, police, first responders and other government and private agency training
Education and Entertainmentconsulting services in the field of design, selection, implementation and use of simulator system for others; consulting services in the field of design, selection, implementation and use of computer hardware and software systems for others; consulting services in the field of design, selection, implementation and use of simulators including environmental and atmospheric augmented effects, namely, scent, mist, rain, wind, heat; consulting services in the field of design, selection, implementation and use of simulators including environmental and atmospheric augmented effects, namely, simulators including audio-visual effects, namely, audible effects, and subsonic effects; consulting services in the field of design, selection, implementation and use of simulators including environmental and atmospheric augmented effects, namely, mechanical effects, namely, motion base platforms, and haptic devices, namely, leg ticklers, and buzzers; consulting services in the field of design, selection, implementation and use of electromechanical scenario based training simulators for others, namely, simulators including environmental and atmospheric augmented effects, namely, scent, mist, rain, wind, heat, simulators including audio-visual effects, namely, audible effects, and subsonic effects, and simulators including mechanical effects, namely, motion base platforms, and haptic devices, namely, leg ticklers, and buzzers; consulting services in the field of design, selection, implementation and use of electronic scenario based training simulators for others, namely, simulators including environmental and atmospheric augmented effects, namely, scent, mist, rain, wind, heat, simulators including audio-visual effects, namely, audible effects, and subsonic effects, and simulators including mechanical effects, namely, motion base platforms, and haptic devices, namely, leg ticklers, and buzzers
Computer and Scientific