TEAM PWR
Mark Identification

TEAM PWR

Serial Number

88912079

Filing Date

May 12, 2020

Trademark by

LCLN (MEDIA) PTY LTD

Classification Information

Computer peripherals and computer peripheral devices; sunglasses; headphones; computer gaming headsets; downloadable electronic game software; downloadable electronic games software for use on mobile phones; downloadable electronic games software which allows users to claim virtual goods such as emojis, stickers, badges, characters, weapons clothes and accessories in virtual worlds whilst playing video games; downloadable music files; protective covers and cases for mobile phones, laptops and portable media players; portable computers; computer keypads; computer chassis; personal computers; downloadable computer game programs for pre-recorded games; recorded computer gaming software for recreational game playing purposes; computer bags; external computer hard drives; protective sleeves for laptop computers; downloadable video and computer game programs; mouse pads; decorative magnets; all of the foregoing excluding batteries, battery chargers, wall-mounted battery chargers, portable battery chargers, portable power source, battery chargers for vacuum cleaners, battery adapters

Electrical and Scientific Apparatus

duffel bags; weekend bags; athletic bags; clutch bags; gym bags; sports bags; messenger bags; souvenir bags; tote bags; crossbody bags; travelling bags; school bags; courier bags; backpacks; rucksacks

Leather Goods

Apparel and clothing, namely, t-shirts, shirts, long-sleeved shirts, jackets, blazers, blouses, sweatshirts, hooded sweatshirts, coats, tracksuit pants, tracksuit tops, singlets, jerseys, polo shirts, shorts, pants, joggers, underwear, socks, scarves, dressing gowns, pyjamas, bathing costumes, bathrobes, gloves, jeans, belts, dresses, ear bands, ear muffs, skirts, play suits and rain wear; footwear; headgear, namely, hats, baseball caps, snapback hats, trucker caps, watch caps, bucket hats, beanies and bandanas

Clothing

promotional sponsorship and business management of persons who participate in electronic game competitions and events; talent management services for gaming influencers and esports professionals; advertising and promotional sponsorship of electronic game competitions, teams and events; business management of teams; advertising of online video content and personalities; advertising of retail services and products; all of the foregoing relating to or in connection with the field of electronic sports, esports, music, fashion, streetwear, online media, online content creation or video gaming; marketing services, namely, providing videos to promote electronic game competitions

Advertising and Business

entertainment services, namely, organizing and conducting electronic game exhibitions, tournaments and competitions both online and in person; education services, namely, providing classes, seminars and workshops both online and in person in the field of electronic recreational gaming, video gaming, video games and competitive gaming; provision of training in the field of video games; organizing and conducting community competitive gaming and video game related events both online and in person; entertainment services relating to gaming, namely, participation in video game competitions in the nature of performing and competing in video game competitions both online and in person; creation and provision of such media content relating to such competitions in the field of electronic recreational gaming, video gaming, video games and competitive gaming, namely, video and film production; entertainment services in the field of electronic recreational gaming, video gaming, video games and competitive gaming, namely, provision of continuing segments featuring video game play, competition, and related content delivered via online broadcast; production and distribution of gaming related video content online; provision of in-person entertainment forums in the field of electronic gaming, through which members of the community may locate information about tournaments, events, and competitions; entertainment services, namely, provision of online, non-downloadable virtual goods, consumable in-game items, and functional in-game items in the nature of clothing, backpacks, flying apparatus, cosmetic designs and pets for use in virtual environments created for entertainment; all of the foregoing relating to or in connection with the field of electronic sports, esports, music, fashion, streetwear, online media, online content creation or video gaming

Education and Entertainment