TAKEOVER WORLD
Mark Identification

TAKEOVER WORLD

Serial Number

97638887

Filing Date

Oct 19, 2022

Trademark by

TRIOSCOPE INC.

Classification Information

Downloadable audio and video recordings featuring movie clips and memes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music authenticated by non-fungible tokens (NFTs); Downloadable image files containing photos; artwork, memes authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to takeover and car culture authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to podcasts, discussion forums, others authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to takeover and car culture authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring movie clips and memes authenticated by non-fungible tokens (NFTs)

Electrical and Scientific Apparatus

Hats; Sweatshirts; T-shirts; Bottoms as clothing; Graphic T-shirts; Headwear, namely, hats, caps; Tops as clothing; Hooded sweatshirts

Clothing

Action figures; Toy vehicles and accessories therefor

Toys and Sporting Goods

Online retail store services featuring virtual goods, namely, clothing, jewelry, sunglasses, automobiles, and general merchandise for use in online virtual worlds; Retail store services featuring virtual goods, namely, clothing, jewelry, sunglasses, automobiles, and general merchandise for use in online virtual worlds

Advertising and Business

Augmented reality video production; Digital video, audio, and multimedia publishing services; Entertainment services in the nature of production of motion pictures and multimedia entertainment content; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, jewelry, sunglasses, automobiles; and general merchandise for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing podcasts in the field of takeover and car culture; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Film production, other than advertising films; Production of podcasts; Providing online augmented reality games; Publishing of books, e-books, audio books, music and illustrations; Video film production; Virtual reality game services provided on-line from a computer network

Education and Entertainment