86492419
Dec 30, 2014
Computer hardware and wearable computer peripheral devices not for use in playing video games in the nature of consoles, headsets visual display visors, helmets and controllers for use in connection therewith; virtual reality and augmented reality game software; virtual reality and augmented reality software for playing computer games; virtual reality and augmented reality software for computer aided design in the automotive, computer gaming, sports, healthcare, engineering, amusement park, museum, military and public exhibition fields; spatial scanners in the nature of three dimensional scanners and two dimensional scanners; head mounted video displays; wearable computers and wearable computer peripherals not for use in playing video games in the nature of headsets, helmets, visual display visors and controllers for use in connection therewith; computer software development tools for enabling others to develop virtual reality and augmented reality computer aided design and training simulation software for automotive, computer gaming, sports, healthcare, architecture, engineering, amusement park, museum, military and public exhibition fields and for enabling others to develop virtual reality and augmented reality video game software; computer hardware and computer peripheral devices used in the fields of automotive design, sports, healthcare, architecture, engineering, amusement parks, museums and military operations; computer hardware and computer peripheral devices not for use in playing video games in the nature of consoles, headsets, helmets, visual display visors, controllers thereof, computer hardware in the nature of computer directional pad controllers and computer keyboard controllers, all especially adapted for use in the automotive, computer gaming, sports, healthcare, architecture, engineering, amusement park, museum, military and public exhibition fields; video game software
Electrical and Scientific ApparatusVirtual reality and augmented reality headsets and helmets adapted for use in playing video games; wearable devices especially adapted for use in playing video games, namely, headsets, helmets and player-operated electronic game controllers
Toys and Sporting GoodsTraining and education services, namely, providing classes and seminars in the field of teaching others to use virtual reality and augmented reality headsets, helmets, visors, joysticks, D-pads, computer peripherals and controllers for use in connection therewith that have been specially adapted for use in training in the fields of automotive design, computer gaming, sports, healthcare, architecture, engineering, amusement park attraction design, museum exhibit design, and military operations and equipment design
Education and Entertainment