SULON
Mark Identification

SULON

Serial Number

86382400

Filing Date

Sep 2, 2014

Trademark by

SULON TECHNOLOGIES INC.

Classification Information

Computer hardware and computer peripheral devices in the nature of consoles, headsets, helmets, visual display visors and controllers; virtual reality and augmented reality game software; virtual reality and augmented reality software for playing computer games; virtual reality and augmented reality software for computer aided design in the automotive, computer gaming, sports, healthcare, engineering, amusement park, museum, military and public exhibition fields; spatial scanners in the nature of three dimensional scanners and two dimensional scanners; head mounted video displays; wearable computers and wearable computer peripherals in the nature of headsets, helmets, visual display visors and controllers; computer software development tools for enabling others to develop virtual reality and augmented reality computer aided design and training simulation software for automotive, computer gaming, sports, healthcare, architecture, engineering, amusement park, museum, military and public exhibition fields; for enabling others to develop virtual reality and augmented reality video game software; computer hardware and computer peripheral devices used in the fields of automotive design, sports, healthcare, architecture, engineering, amusement parks, museums and military operations; computer hardware and computer peripheral devices in the nature of consoles, headsets, helmets, visual display visors, controllers, computer directional pad controllers, and computer keyboard controllers, all especially adapted for use in the automotive, computer gaming, sports, healthcare, architecture, engineering, amusement park, museum, military and public exhibition fields; video game software

Electrical and Scientific Apparatus

Video game hardware and peripherals especially adapted for use in playing video games, namely, consoles, headsets, helmets, joysticks, and game controllers; virtual reality and augmented reality headsets and helmets adapted for use in playing video games; wearable devices especially adapted for use in playing video games, namely, headsets, helmets and player-operated electronic controllers

Toys and Sporting Goods

Training and education services, namely, providing classes and seminars in the automotive, gaming, sport, healthcare, architectural, engineering, amusement park, museum, military and public exhibition fields using virtual and/or augmented reality headsets, helmets, visors, joysticks, D-pads, computer peripherals and/or controllers adapted for interacting with an interactive virtual world; training and education services, namely, providing classes and seminars in the field of teaching others to use virtual reality and augmented reality headsets, helmets, visors, joysticks, D-pads, computer peripherals and controllers adapted to provide training and education in the automotive, gaming, sport, healthcare, architectural, engineering, amusement park, museum, military and public exhibition fields

Education and Entertainment