97732785
Dec 27, 2022
Downloadable educational course materials in the field of technology, entertainment, design, business science, culture, arts, global issues, economics, the environment, politics, the humanities, leadership, public policy, social issues, and cultural issues for the purpose of unleashing new ideas; Downloadable educational books featuring technology, entertainment, design, business science, culture, arts, global issues, economics, the environment, politics, the humanities, leadership, public policy, social issues, and cultural issues for the purpose of unleashing new ideas
Electrical and Scientific ApparatusPrinted educational books featuring technology, entertainment, design, business science, culture, arts, global issues, economics, the environment, politics, the humanities, leadership, public policy, social issues, and cultural issues for the purpose of unleashing new ideas; Printed educational materials in the field of technology, entertainment, design, business science, culture, arts, global issues, economics, the environment, politics, the humanities, leadership, public policy, social issues, and cultural issues for the purpose of unleashing new ideas
Paper Goods and Printed MatterEducation services, namely, providing kindergarten through 12th grade (K-12) classroom instruction; Educational services in the nature of learning centers featuring instruction in the field of computer programming and computer coding; Educational and entertainment services, namely, conducting educational seminars, conferences, workshops, lectures, and webcasts, and providing ongoing television shows, podcasts, and radio programs in the field of technology, entertainment, design, business science, culture, arts, global issues, economics, the environment, politics, the humanities, leadership, public policy, social issues, and cultural issues for the purpose of unleashing new ideas; Educational services, namely, developing curriculum for teachers; Entertainment services, namely, providing podcasts in the field of technology, entertainment, design, business science, culture, arts, global issues, economics, the environment, politics, the humanities, leadership, public policy, social issues, and cultural issues for the purpose of unleashing new ideas
Education and Entertainment