STREAMS
Mark Identification

STREAMS

Serial Number

87505650

Filing Date

Jun 26, 2017

Trademark by

DEEPMIND TECHNOLOGIES LIMITED

Classification Information

Mobile application that enables medical professionals to access, review and transmit medical test results and medical records, issue and receive notifications and alerts, allocate and assign tasks, duties and responsibilities, and facilitate communication between medical staff, professionals and patients

Electrical and Scientific Apparatus

Medical apparatus and instruments; diagnostic medical devices; medical devices for processing clinical data; medical devices for analysing clinical data; medical devices for the prevention, diagnosis or treatment of diseases using artificial intelligence, machine learning, deep learning and reinforcement learning technologies

Medical Apparatus

Printed matter; printed publications; books; printed material related to audio-video games, instructional manuals, brochures, books and pamphlets; instructional manuals and printed matter related to machine learning, deep learning, reinforcement learning, artificial intelligence and computer games; magazines; periodicals; journals; research data reports; medical reports; statistical analysis reports; data reports; newsletters; brochures; manuals; catalogues; calendars; postcards; comics

Paper Goods and Printed Matter

Computerised data verification; promoting collaboration within the scientific, medical, clinical and research communities to achieve advances in those fields using artificial intelligence, machine learning, deep learning and reinforcement learning technologies; advisory, consultancy and information in connection with the aforesaid services

Advertising and Business

Education; providing of training; entertainment; sporting and cultural activities; entertainment services in the form of video games; entertainment services in the form of on-line interactive computer games; providing online video games; providing a training environment; information relating to electronic computer games via the Internet; arranging and conducting of conferences; presentations; advisory, consultancy and information in connection with the aforesaid services

Education and Entertainment