STREAMCRAFT
Mark Identification

STREAMCRAFT

Serial Number

87725518

Filing Date

Dec 18, 2017

Registration Date

Sep 17, 2019

Trademark by

POCKETSOCIAL TECHNOLOGIES INC.

Active Trademark

Classification Information

Computer software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, encoding, decoding, displaying, formatting, organizing, storing, caching, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video, movies and animations; Computer software for transmitting and receiving electronic mail, messaging, for enabling Internet chat and social networking; Digital media streaming devices; Computer software for creating, placing, transmitting and measuring the effectiveness of advertisements; Video recordings featuring sports, e-sports, games, video games, video game playing, video game players, video game competitions, action, adventure, animation, art, biography, children's programming, comedy, crime, drama, family, fantasy, film-noir, history, horror, martial arts, music, mystery, religion, romance, science fiction, suspense, technology, thrillers, war, westerns and young adult programming; Computer software that allows gamers to live broadcast their games from a gaming console, or to watch games being played by others

Electrical and Scientific Apparatus

Promotional sponsorship of games, gamers, and gaming events; Promoting the goods and services of others through placing advertising in conjunction with gaming

Advertising and Business

Streaming of digital media content on the Internet; Streaming of audio, video and audiovisual material on the Internet; Live streaming of gaming content, music, audio, video and animations on the Internet through a website; Providing access to databases featuring game related information, audio, music, video and animation via websites; Providing internet chat rooms; Communications services, namely, transmission of voice, audio, visual images and data by telecommunications networks, wireless communication networks, the Internet, information services networks and data networks

Telecommunications

Entertainment services, namely, providing online computer games, video games, electronic games; Entertainment services, namely, providing video podcasts in the field of games; Providing on-line videos featuring games, not downloadable; Entertainment services, namely, live performances by musical groups; Entertainment services, namely, live performances by video game players; Entertainment services, namely, providing a web site through which people locate and view computer gaming related information, music, videos, movies and animation; Providing information and news relating to computer gaming and music; On-line journals, namely, blogs featuring articles on gaming and gaming related activities; Arranging and conducting competitions for video game players; Entertainment services, namely, providing non-downloadable prerecorded music, information in the field of music, and commentary and articles about music, all via a global computer network; Providing online non-downloadable videos featuring music; Live music concerts; Music production and publishing; Entertainment services, namely, organizing and producing gaming and music events; Organizing, conducting and operating video game tournaments; Entertainment services in the nature of organizing video gaming leagues; Organization of gaming competitions, namely, organizing electronic, computer and video game Competitions; Providing online news, information and commentary in the fields of e-sports, video gaming, video games and video game players; Entertainment services, namely, providing online video games via social networks; Providing enhancements within online video games, namely, enhanced levels of game play; Multimedia publishing of game software; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Organizing educational and entertainment conferences for software developers in the field of software development and gaming; Organizing educational and entertainment conferences in the field of gaming, video gaming and digital content; Education services, namely, conducting classes, seminars, conferences, workshops, retreats, camps and field trips and training services in the field of software development; Publishing of online works of others featuring user-generated text, audio, video, and graphics; Entertainment services, namely, providing online non-downloadable pre-recorded music tailored to viewer's programming preferences; Arranging of contests and sweepstakes; Entertainment services, namely, providing non-downloadable movies and documentaries via a video-on-demand service; Providing information, news and commentary in the field of computer gaming and entertainment; Entertainment services, namely, providing online, non-downloadable virtual clothing, colors, badges, tools and weapons for use in virtual environments created for entertainment purposes; Providing an online website portal for consumers to play online computer games and electronic games and share game enhancements and game strategies; Providing educational training, namely, online tutorials in the field of video gaming and video games; Providing an Internet website portal featuring entertainment content in the field of video games and video game players; Providing temporary use of non-downloadable game software

Education and Entertainment

Providing temporary use of online non-downloadable software and software as a service featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, encoding, decoding, displaying, formatting, organizing, storing, caching, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video and animations; Providing temporary use of online non-downloadable software and software as a service featuring software for transmitting and receiving electronic mail, messaging, for enabling Internet chat and social networking; Digital and electronic file data transfer from one computer format to another; Providing temporary use of non-downloadable analytics software, namely, software that provides statistics about the behavior of viewers of online advertising, videos, movies, music, pictures, images, text, photos, games, and other content; Software as a service featuring software that allows gamers to live broadcast their games from a gaming console, or to watch games being played by others

Computer and Scientific

Online social networking services; Online social networking services, namely, facilitating social introductions or interactions among individuals; Social networking services in the fields of entertainment, gaming and application development provided via a website; Providing information about social networking that involves online gaming, online video games and online video gaming applications; Providing an Internet website portal for engaging in social networking

Personal