88353605
Mar 24, 2019
Digital media, namely, software for streaming audiovisual and multimedia content via the internet and global communications networks; software for streaming audiovisual and multimedia content to mobile digital electronic devices; software for searching, organizing, and recommending multimedia content; software development tools for creating software and mobile applications; computer software for creating and providing user access to searchable databases of information and data; computer software for wireless content delivery; computer software for purchasing, accessing, and viewing movies, TV shows, videos, and multimedia content; computer software featuring learning activities; mobile applications for accessing and streaming audiovisual and multimedia content via the internet and global communications networks; video game software; computer game software; downloadable computer games; interactive video game programs; computer game cartridges and discs; downloadable computer game software for use with mobile telephones, tablets and personal computers; electronic game programs; electronic game software for mobile telephones, tablets, personal computers, and handheld electronic devices; virtual reality game software and hardware; downloadable graphics featuring emoji sets for use on computers, tablets, and mobile phones; downloadable ringtones and sound recordings featuring music, all for wireless communications devices; CDs and DVDs featuring fiction and non-fiction stories on a variety of topics, music, dramatic performances, non-dramatic performances, learning activities for children, and games; downloadable motion pictures and television shows featuring fiction and non-fiction stories on a variety of topics provided via a video-on-demand service; downloadable motion pictures and television shows in the fields of action adventure, animation, anime, biography, classics, comedy, crime, documentary, drama, faith, family, fantasy, film-noir, history, horror, international, musical, mystery, romance, science fiction, sports, thrillers, war, and westerns; audio books featuring fiction and non-fiction stories on a variety of topics; audio and visual recordings featuring music, stories, dramatic performances, non-dramatic performances, live-action entertainment, animated entertainment, learning activities for children, and games; musical recordings; apparatus for recording, transmission or reproduction of sound and images; encoded electronic chip cards containing musical recordings; magnetically encoded gift cards; downloadable electronic newsletters in the field of entertainment; digital media streaming devices; digital video recorders; DVD and high definition video disc players; home theater systems comprised of audio and video receivers; disc players; televisions; television set-top boxes; computer hardware and peripheral devices; mouse pads; wrist and arm rests for use with computers; stands for handheld digital electronic devices; calculators; camcorders; cameras; digital cameras; radios; blank USB flash drives; audio speakers; accessories for mobile phones, laptops, tablets, digital cameras, digital music players, smartwatches, personal digital assistants, and electronic book readers, namely, protective sleeves, covers, cases, faceplates, skins, straps, and protective display screen covers; headphones; earphones; walkie-talkies; telephones; mobile phones; headsets for mobile phones; adapters for mobile phones; batteries and battery chargers; smart watches; eyewear; eyewear accessories, namely, straps, neck cords, and head straps which restrain eyewear from movement on a wearer; eyeglasses; sunglasses; eyeglass and sunglass cases; binoculars; decorative magnets; graduated rulers; magnifying glasses; microphones; sports helmets; bicycle helmets; flotation vests; snorkels; sports goggles featuring science, technology, engineering, arts and mathematics
Electrical and Scientific ApparatusEducational and entertainment services, namely, a continuing program about Science, Technology, Engineering, Arts and Mathematics accessible by means of audio, video, web-based applications, mobile phone applications, computer networks, or live events for the providing of motivational and educational speakers, presentation of seminars, classes, lectures, workshops, keynotes and panel discussions, arranging and conducting of competitions
Education and Entertainment