86738631
Aug 27, 2015
Jul 11, 2017
Active Trademark
Educational books featuring steampunk themed content in the nature of Victorian era, from 1837-1901, speculative fiction themed content and exploring the fields of science, technology, engineering and mathematics STEM, astronomy, art, sociology, and psychology in Victorian historical, social, psychological, and scientific period contexts that also link to the contexts in present day; printed educational materials featuring steampunk themed content in the nature of Victorian era, from 1837-1901, speculative fiction themed content and exploring the fields of science, technology, engineering and mathematics STEM, astronomy, art, sociology, and psychology in Victorian historical, social, psychological, and scientific period contexts that also link to the contexts in present day for enabling exploration and application of both scientific fact and science fiction by incorporating steampunk's conceits and its practices in art, costume play, and role play for the purpose of engaging in an interactive character-based narrative that features pre-prepared but customizable characters adopted by students/participants, that guides students through learning, exploring, and applying STEM concepts, practices, and activities as well as all of the other content areas mentioned above to solve a variety of problems and challenges to support measurable educational outcomes; Educational kits sold as a unit in the field of Victorian-period based science, technology, engineering, mathematics, art, sociology, history, chemistry, psychology, and astronomy with mapping to their modern equivalents delivered using a steampunk theme in the nature of speculative Victorian fiction containing both science fact and science fiction elements via an interactive, hands-on period narrative, such kits consisting primarily of scientific supplies and materials in the nature of educational books, flash cards, teacher guides, student study guides, unit study guides, and other printed instructional materials, all the foregoing supporting the specific content areas of science, technology, engineering, mathematics, astronomy, chemistry, art, history, sociology, psychology within a steampunk theme using narrative driven exploration and direction to achieve educationally measurable outcomes
Paper Goods and Printed Matter